Barbarian
Base Class: Barbarian

Your transformation potion to become a Lich was concocted with the incorrect materials. The wrong poison, the blood was too old, the fire wasn't hot enough, you chanted the wrong words, ect. You have lost all your magic power as you became reborn. Instead, you gained raw, primal strength. And instead of knowledge, all you crave is the look of someone's soul leaving their terrified face.

Undeath

Your twisted ritual has put you beyond the needs and limits of mortality. You gain the following benefits:

  • You no longer need to eat, drink, breath, or sleep.
  • You gain proficiencey in death saving throws.
  • You no longer age.

Death's Stare

Once per rage, you can spend 1 attack between your attack action and extra attack to try and frighten a creature (save [8+Proficiencey Bonus+ Your Constitution Modifier] and you can no longer be frightened.

Immortal Demise

Your power with death begins to flow outside of your body. While you are raging, once on each of your turns, you can deal 2d8 extra necrotic damage to a target. This damage is doubled if the target is frightened of you. You also radiate an unnerving presence, making enemies more agressive towards you. All attacks against friendly creatures within 15 feet of you have disadvantage.

Infectious Undeath

Starting at 14th level, you begin to extend some of the power that brought you back to life to those who have passed on. You can raised 5 undead servants (zombie or skeleton) per long rest. You can also inflict some of the past magic of your ritual onto yourself whenever you take a life. You gain 10 temporary hitpoints every time you reduce a creature to 0 hitpoints, and these hitpoints can stack up to 30. At level 19, this limit goes up to 50.

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