Warlock
Base Class: Warlock

You Have made a pact with one of the great Wish Dragons that oversee the mysterious realm known as The Void. The Void is part of the Far Realm and all other planes simultaneously. It is an eternal realm outside of normal time-space. The dragons that exist there are unlike anything in the material plane. They flow between Light and Dark as easily as Water around a drain. One thing is constant though, the bargains they make. These bargains and wishes ultimately serve the purpose of feeding them and The Void. 

The Ahamkara grants a warlock the power to summon and harness the energy of the void is various ways. Warping space and time around them. Be careful on how much power you use, Oh Servant Mine. 

Some examples of Ahamkara, otherwise known as the Worm Gods, include: Eir, Ur, Yul, Xol, Akka, and Riven

Expanded Spell List

The Ahamkara lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Ahamkara Expanded Spells
Spell Level Spells

1st

shield, magic missile

2nd

misty step, moonbeam

3rd

slow, haste

4th

dimension door, black tentacles

5th

arcane hand, wall of force

Energy Drain

Starting at 1st level, when you reduce a hostile creature to 0 hit points or roll a Natural 20 on an attack roll, you regain 1 spent warlock spell slot if you have any missing. You can use this feature a number of times between short or long rests equal to your Charisma modifier.

Starting at 6th level, you can trade any 5 ft increment of your movement to teleport twice the number of feet during your movement. You can also use your reaction when attacked to teleport a number of feet up to your movement speed and make the attack miss automatically.

You can use this feature a number of times equal to half your warlock level (rounded up) plus your Charisma bonus per long rest.

The Hunger

Starting at 10th level, you can choose either force or necrotic damage. You gain resistance to the chosen type. At 14th level, the chosen damage type becomes immunity instead of resistance. At 18th level, you gain resistance to the other type of damage and any damage you would take from the chosen type of damage, instead you regain half as HP.

Annihilate

Starting at 14th level, You can unleash the wrath of the Void. As an action you hurl a small collapsing star at a place within 60 ft of you that you are aware of. Everything within a 15 ft radius must make a successful CON saving throw, taking 10d6 force and 10d6 necrotic damage on a failed save, or half on a successful one. 

Any creature that is reduced to 0 HP by this feature is turned to dust as the disintegrate spell. 

Once you use this feature, you can’t use it again until you finish a long rest.

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