Base Class: Paladin
Warriors, soldiers, knights, martial-minded clerics, rangers, rogues, druids - the followers of the Raven Queen are varied, but all share a single-minded devotion to the Matron of Death. Undeath is an affront to the natural cycle, one that must be corrected at any cost. Through the patronage of the Raven Queen, the paladins in her service become fearsome foes indeed, able to turn the tide of battle with a single vow.
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Vow of Death. As a bonus action, you can grasp your holy symbol and vow to send your foe screaming into the afterlife. You may target a creature you can see within 30 feet of you. Your critical range for your weapon doubles, and you add your proficiency bonus to your damage rolls, for 1 minute or until the targeted creature drops to 0 hit points or falls unconscious. If a creature under this effect dies, it cannot become undead.
Censure Undeath. As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.
A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of the Queen's Sworn Spells
| Paladin Level | Spells |
|---|---|
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3rd |
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5th |
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9th |
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13th |
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17th |
Sentinel at Death's Door
At 7th level, you gain the ability to impede death’s progress. As a reaction when you or a creature you can see within 30 feet of you suffers a critical hit, you can turn that hit into a normal hit. Any effects triggered by a critical hit are canceled. You can use this feature a number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses when you finish a long rest.
Undying Sentinel
Starting at 15th level, when you are reduced to 0 hit points and are not killed outright, you can choose to drop to 1 hit point instead. Once you use this ability, you can’t use it again until you finish a long rest. Additionally, you suffer none of the drawbacks of old age, and you can’t be aged magically.
Queen's Champion
At 20th level, your presence is a sign of fate and the turning of the tides. You can use your action to gain the following benefits for 1 hour:
- You have resistance to bludgeoning, piercing, and slashing damage from nonmagical weapons.
- Your allies have advantage on death saving throws while within 30 feet of you.
- You have advantage on Wisdom saving throws, as do your allies within 30 feet of you.
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