Rogue
Base Class: Rogue

Elysium Agents are rogues who specialize in dealing with anomalous activity, conspiracies, and all manners of investigation that would deem one crazy. They use holy water, salt, and their surroundings to accomplish their goals- which they refuse to give up when they have set their sights upon it.

Glint of Mystery

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While investigating and containing the mysterious and unorthodox forces of the universe, Elysium Agents learn to control a small portion of anomalous power. Beginning at 3rd level, you gain the ability to reveal the hidden. As an action, traps and invisible creatures within your sight become obvious, and you gain the ability to see through some material. This ability lasts for 10 minutes, or until you end it at will. In addition, while active, this ability gives you advantage on tracking anomalous or extraplanar creatures as this vision shows the path these creatures have traveled within the last 10 minutes. You also gain the ability to cast 'Detect Evil or Good'. You can use either of these features once per day. 

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Occult Treasure

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You also hold onto Occult Treasures, which grant you a variety of benefits. You gain two options now, and additional options as you gain levels in this class. 

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Archaic Glass

You gain a mysterious shard of glass as one of your treasures. While you have this treasure on you, you gain the following benefits:

  • Your sneak attack damage is Radiant Damage, instead of the damage type of your weapon.

Aweful Blade

You gain a mysterious occult knife as one of your treasures. While you have this treasure on you, you gain the following benefits:

  • You crit on a 19-20 with Ranged or Finesse weapons.

Living Spell

You gain a mysterious living object as one of your treasures. While you have this treasure on you, you gain the following benefits:

  • You learn one cantrip from the Wizard Spell list, which you can cast at will. This ability uses your Int for your spell casting modifier and attack.
  • When you make a weapon attack as an action, you can make one cantrip attack as a bonus action.

Odd Tattoo

You gain a mysterious Golden Tatoo as one of your treasures. While you have this treasure on you, you gain the following benefits:

  • You add a 1d4 to all saving throws. 

Perplexing Pocket Watch

You gain a mysterious brass watch as one of your treasures. While you have this treasure on you, you gain the following benefits:

  • You are immune to the Charmed and Frightened Conditions.

Strange Notebook

You gain a mysterious notebook as one of your treasures. While you have this treasure on you, you gain the following benefits:

  • You add a 1d4 to all skill checks you are proficient in.

Last Surprise

When you get this ability at 9th level, you can use this against an enemy within 30 ft. of you to make them rethink their action. As a reaction, you can force a creature to make an Intelligence Saving Throw ( DC = 10+Prof+Int ). Upon a failure, they cannot use that action until the end of your next turn. You can only use this ability once per short or long rest.

Anomalous Form

Beginning at 13th level, your body changes and becomes adapted fully to supernatural forces, allowing you to exist outside natural bounds. You gain the following features:

  • You gain the ability to ignore all usage requirements on items, magical or mundane, including things such as passwords, race requirements, class requirements, or biological requirements. 
  • Your Evasion ability applies to all saving throws, instead of just dexterity saving throws.

Pinnacle of Mystery

You manifest an assortment of strange symbols, artifacts, and collectables that grant you strange abilities. While you have your anomalous objects on you, you gain the following benefits:

  • You inflict the Poisoned Condition when you make a sneak attack against a creature while you have the Dagger.
  • You infict the Blinded Condition when you make a sneak attack against a creature while you have the Glass Shard.
  • You are immune to the stunned condition while you have the pocket watch. 
  • You gain 1d4 to saving throws for each object you have, other than those listed above.

Previous Versions

Name Date Modified Views Adds Version Actions
2/20/2023 6:32:47 AM
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