Base Class: Sorcerer
You have the essence of the cosmos ingrained into your being. Whether through an ancient ancestor being bestowed power from the gods or witnessing the birth of a star, you have an innate affinity toward starlight. Your soul sparks with the light of the galaxy, leading your way through any darkness or uncertainty.
The power of the stars, however, manifests in unique ways.
North Star
Starting at 1st level, you always know which way is north and you gain proficiency in navigator's tools. If you're already proficient with them, your proficiency bonus is doubled for any check you make with them.
Starry Night
At 1st level, you can manifest the appearance of a constellation across your body as a bonus action, shedding bright light in a 20-foot radius and dim light for an additional 20 feet
Choose one of the following constellations to adorn: Belnimbra's Belt, At'ar's Arrows, or Jassa's Dagger. The chosen constellation is used by features you gain later.
The instant you invoke a constellation, creatures within 10 feet of you that can see you must each succeed on a Constitution saving throw against your spell save DC or become blinded until the end of your next turn.
The invoked constellation lasts for 10 minutes, until you use a bonus action to dismiss it, or until you die.
You can use this feature a number of times equal to your Charisma modifier (minimum of 1) and you can't do so again until you finish a long rest.
Cosmic Inundation
At 6th level, your power over the cosmos has expanded. When you manifest a constellation with your Starry Night feature, you can expend 2 sorcery points and gain an additional trait associated with your invoked constellation:
Belnimbra's Belt. The 5-star constellation denoting the legend of Lethander chasing after the first swanny maiden appears on your body. You gain resistance to radiant damage and gain advantage on checks made to befriend or influence non-hostile creatures.
In addition, when you hit a creature with an attack and roll damage against the creature, you can replace the damage type with radiant damage.
At'ar's Arrows. 3 converging lines of stars manifest on your body, symbolizing the fiery arrows shot by the sun goddess, At'ar to mark her way.
As a bonus action, you can Mark a creature you can see within 40 feet of you. Once Marked, you can add your Charisma modifier (minimum of +1) to any checks made to track the Marked creature and you can roll one additional damage die on an attack made against the Marked creature once per turn.
The Mark lasts until you use a bonus action to Mark another creature, until your Starry Night invocation ends, or until you're incapacitated
Jassa's Dagger. Stars illuminating the shape of a dagger dance across your body, marking the fabled scene in which Queen Jassa's reign ended with a spear through her chest, having thrown her dagger into the night sky in her last moments.
You gain advantage on death-saving throws. Additionally, when an ally you can see within 20 feet of you is reduced to 0 hit points but not killed outright, you can use your reaction to throw a dagger made of starlight at them, causing them to drop to 1 hit point instead.
Immediately after using your reaction, you must make a Constitution saving throw (DC 5 + the damage taken) or gain 1 level of exhaustion and have this invoked constellation fade, as if your Starry Night feature ended,
Galactic Radiance
At 14th level, while your Starry Night feature is active, you gain an ethereal likeness as gravity loosens its hold on you, giving you a fly speed equal to your walking speed.
Stellar Congruity
At 18th level, you are able to manifest two constellations at once through the use of your Starry Night and Cosmic Inundation features, expending additional sorcery points as required.
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