Sorcerer
Base Class: Sorcerer

Your magic springs from the divine blood that flows through your veins. The gods have often been known to consort with mortals, and such unions sometimes produce half-divine offspring. These individuals are called demigods, and many of them are born with a powerful aptitude for magic.

Demigods exhibit powers that are related to the domain of their godly ancestor, but their magic is not constrained by this association. Rather, they may channel the power in their blood to improve the efficacy of any spell, regardless of its type. Additionally, the divine power that courses through their blood makes demigods impressive specimens of both physical fitness and beauty.

Godly Ancestor

Choose the Divine Domain of your godly ancestor from the following list. You can cast each of the associated Spells once without using any Spell Slots, and you regain the ability to do so after completing a short or Long Rest. Additionally, whenever you make a Charisma check when interacting with gods or Celestials, your Proficiency Bonus is doubled if it applies to the check.

Divine Domain Spell
Death bane, ray of sickness
Knowledge command, guiding bolt
Life cure wounds, bless
Nature entangle, healing word
Sun burning hands, faerie fire
Tempest fog cloud, thunderwave
Trickery charm person, hideous laughter
War shield of faith, thunderous smite
Death

You can cast the bane and ray of sickness spells once each without using a spell slot.

Knowledge

You can cast the command and guiding bolt spells once each without using a spell slot.

Life

You can cast the cure wounds and bless spells once each without using a spell slot.

Nature

You can cast the entangle and healing word spells once each without using a spell slot.

Sun

You can cast the burning hands and faerie fire spells once each without using a spell slot.

Tempest

You can cast the fog cloud and thunderwave spells once each without using a spell slot.

Trickery

You can cast the charm person and hideous laughter spells once each without using a spell slot.

War

You can cast the shield of faith and thunderous smite spells once each without using a spell slot.

Inherited Strength

Starting at 1st level, your godly lineage bestows you with extraordinary Strength for someone without Martial Training. You are proficient in Strength Saving Throws. Additionally, you may choose to add your Charisma modifier to melee Attack and Damage Rolls instead of your Strength.

Divine Resistance

Starting at 6th level, your divine blood allows you to shrug off Effects that would destroy mere mortals. When you fail a saving throw, you may choose to succeed instead. You may use this feature once, and you regain the ability to do so after completing a Long Rest.

Empowered Magic

Starting at 14th level, echoes of divine power flow through your Spells. When you Cast a Spell, you may spend 1 sorcery point to increase the spell's level by 1. You cannot use this feature to increase a spell’s level by more than 1. For example, if you use a 5th-level spell slot to cast Fireball as a 5th-level spell, you may spend 1 sorcery point to cast the spell at 6th level instead.

Ascendant Sorcery

Starting at 18th level, your power has begun to rival your divine ancestor’s. When you use the Empowered Magic feature, you may increase the spell’s level by more than 1. You must spend 1 sorcery point for each level that you add to the spell.

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