Base Class: Warlock
You have made your pact with a god or demon of butchery, such as Yeenoghu. This pact manifests itself with a passion for battle and the strength to kill those who get in your path. These warlocks tend to focus on a mix of weapon combat and spells, using all of their arsenal to their advantage. Their goal, in the end, is to butcher all those they deem to be worthy of death, and thus they provide.
Butchery gods tend to be on the more evil side, however many butcher warlocks do use the powers bestowed upon them for righteousness.
Expanded Spell List
The Butcher lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
| Spell Level | Spells |
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1st |
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2nd |
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3rd |
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4th |
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5th |
Hex Warrior
Beginning at 1st level, you can touch any number of weapons you are proficient with, and with those weapons you can use your Charisma modifier instead of Strength or Dexterity when rolling for attacks and damage, as The Butcher provides you with weaponized rizz. Also, you gain proficiency with martial weapons.
Extra Attack
Beginning at 6th level, when you can attack twice, instead of once, when taking the attack action on your turn.
Buppido's Pride and Joy
Upon reaching 10th level, you gain a shadowy butcher's knife. The knife functions as a greatsword with a +2 bonus to attack and damage rolls. It deals an extra 2d8 necrotic damage on a hit, and can be wielded in one hand. As a bonus action, you can throw the knife up to 45 feet, dealing 4d6 piercing and 2d8 necrotic damage on a successful hit. You regain hit points equal to half the necrotic damage you dealt.
The knife is sentient, with a Charisma score of 24 (+7), an Intelligence score of 20 (+5), and a Wisdom score of 16 (+3). Its alignment is Neutral Evil. The knife craves blood, and as such will attempt to take control of your body if its desires are not met. If you do not use the knife to kill a creature for over 48 hours, the knife will have you roll a DC 16 Wisdom saving throw. On a failed save, the knife takes control of you and attempts to murder the closest living creature. On a successful save, you are immune to the knife's control for another 48 hours, after which you will be forced to repeat the save. The knife is permanently stuck with you unless your pact is revoked by your patron.
Sliced and Diced
Starting at 14th level, when you attack a creature, you can use this feature to attempt to butcher a creature. Roll a performance check against the target's armor class. If you are using the Butcher's Knife, you have advantage on this roll. If the number you rolled is higher than the creature's armor class, you deal an additional 10d12 slashing damage, and the target is knocked prone. A creature reduced to 0 hit points by this damage is shredded into tiny pieces.
After you use this feature, you cannot use it again until you finish a short or long rest.
Previous Versions
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2/21/2023 1:52:45 PM
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2/21/2023 3:24:38 PM
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