Ranger
Base Class: Ranger

 Gain the ability to slip and slide around the battlefield avoiding your enemies and dealing consecutive blows. 

Riding Waves

Your time observing the waves out into the open waters has influenced the way you maneuver yourself in battle.
Create a pool of water by your feet and slide up to 30 feet. Any creature in your path cant take an opportunity of attack but must make a dexterity roll of 14 or higher or be knocked prone
(you can use riding waves anytime you want to make a movement)

Whispers of Deception

As a pirate you meet your fair share of swindlers and scoundrels during your time out on the high seas to the point where yon can get a good read on when some one is trying to deceive you.

Gain the following:

  • Deception roles against you are at a disadvantage
  • You have advantage on insight and deception rolls

Smooth Sailing

Your experience on the high seas has given you the natural ability to navigate large bodies of water while also avoiding the dangers of the deep.

  • When on a ship or close to a large body of water you gain the following
  • Reduce your travel time to your destination. ( ask DM )
  • You can't be surprised while you are conscious.
  • Other creatures don’t gain advantage on attack rolls against you as a result of being unseen by you.

Skedaddle

Your experience evading capture and masterful movement has given you the ability to avoid deathly blows while dishing out pain at the same time Anytime an enemy makes an attack against you and misses as a reaction make a weapon attack against them and move 20 feet away from the target 

Sea Born

The many years you have been sailing has made you become one with the ocean

Gain the following:

  • Gain a swim speed of 40 feet
  • You can hold your breath for an additional 15 minutes
  • Gain the ability to walk on water at will

Crashing Tides

Many pirates you have defeated say your swordsmanship is akin to a raging tide.
At the start of each of your turns  if you land your first attack you can move an additional 15 feet to attack another target continue doing this till either you miss an attack or you decide not to attack after moving another 15ft. Once you stop attacking increase your ac by 1 for each target you have landed an attack on till the end of your next turn.

Previous Versions

Name Date Modified Views Adds Version Actions
2/21/2023 11:58:40 PM
27
5
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Coming Soon

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