Ranger
Base Class: Ranger

Ether through bloodline, an accident, or a pact with an celestial you gain the innate ability to sense the soul of those around you.

Soul Seer magic

Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Monster Slayer Spells table. The spell counts as a ranger spell for you, but it doesn’t count against the number of ranger spells you know.

Soul Seer Spells

soul sight

At third level, you can sense the souls of those around you up to a 30 foot radius. You are made aware of any creatures your dm determine to have a soul and are made aware of their movements and location in the radius. This can be effected by illusions, like mirror images or disguise self and is unable to pierce magical darkness. This ability can also be stopped by a wall more then 3 inches thick or a thin sheet of metal or lead. this ability lasts for one minute and requires concentration it can be used one and recharges on a short or long rest. this takes one bonus action to activate 

this ability lasts for one minute and does not require concentration it can be used an amount of times equal to your proficient modifier and recharges on a short or long rest. It can also be used at the expense of a spell slot of first or higher

 

soul reading

You gain the ability to see the emotions of a person through deviations in some ones soul. You are able to see a person's true emotions regardless of if they are trying to hide them, though this does not allow you to read their thoughts. The emotions are more primal then exact. If someone is being interrogated they may feel fear but this ability does not allow the user to tell if the information they are giving is true or not, only that they are afraid. 

soul Projection

Starting at 11th level, you gain the ability to leave your body creating a semi-translucent form. In this state you gain advantage on dexterity (Stealth) checks, are unable to interact with objects and attack and have a flying speed equal to your walking speed. In state you have one hit point and an ac equal to 10 + your dexterity modifier. While this ability is active you are unable to see or hear out of your original body though are still able to speak. You can end this effect as an action and it lasts for a maximum of one hour. You have one charge which recharges on a long rest. 

This form can be created up to ten feet away from the original body and can move up to one mile away.  

improved Soul sight

Starting at 15th level your soul sight improves to be able to see souls through illusions and the range increases to 90 feet. In addition while conscious you are unable to be surprised by a creature with a soul

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