Base Class: Paladin
Stormholdian generals often swear an oath to protect every innocent within its province and the provinces of allies, naming themselves Protectors of Aldora. They uphold the following tenets:
Never refuse an ally in need. If an ally requires the aid of the Protector, the Protector is sworn to fulfill every task given to him in due time in order of priority.
No man must be left behind. The protector must make sure that survivors of any calamity, war, or natural disaster are taken to refuge if given the opportunity.
Do not preserve your life if another is waning. The protector must be willing to sacrifice his life to preserve that of an ally. Unless called to retreat, the protector must fight all of his battles to death or defeat.
Act for the good of your allies. The protector must place his emotions and opinions last and must act for the good of his allies, authority figures or subordinates. Should a conflict arise between allies, act in favor of the greater good.
DIVINE PROTECTION
At 3rd level, you gain the ability to channel divine energy into your shield or armor. When defending against enemy attack through the use of this ability, you reduce damage taken by half. Any equipment you channeled divine energy into emits a bright light for a radius of 20 feet and a dim light for 20 feet outside that radius. You can end this effect on your turn as part of any other action. If you are no longer wearing your armor or carrying your shield, or if you fall unconscious, this effect ends.
FLYING AEGIS
At 7th level, you are proficient with your shield enough to channel divine energy into it as you throw it at an enemy. On a failed save, the enemy takes 1d6 slashing or bludgeoning damage depending on the craftwork of your shield. On an additionally failed constitution save, the enemy takes 1d4 radiant damage. On 16th level, the numbers change to 3d6 slashing/bludgeoning damage, and 2d6 radiant damage.
BASTION OF LIGHT
At 15th level, you have honed your ability to take damage. Any physical or radiant damage you take is halved. Additionally, if you are below one third of your maximum health, you are immune to all charm, fear and intimidation effects.
BULWARK OF THE MASSES
At 20th level, if you are near 3 or more enemies, you are able to make saving throws with advantage, and your Armor Class increases by +3.
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