Paladin
Base Class: Paladin

The Paladins of the Oath of the Slaughter are relentless warriors with one goal, death to all sinners.

Their three tenants are:

. No Regret, you must never regret or mourn for the death of a person who oppose you.

. No Weakness, you must never show weakness in the face of your enemy.

. No Mercy, your enemies must not be shown mercy for it will only make them more confident.

Channel Divinity: Zealot's determination

As a reaction, until the end of your next turn, you become wreathed in divine flame, giving creatures disadvantage on attacks against you for the duration, but causing you're movement speed to be halved for the duration, and for you to fall prone at the end of your turn.

Channel Divinity: Furious Wrath

As a bonus action, for the next minute, you can add 1d10 radiant damage to attacks, but in return, you take 1d6 necrotic damage any time you use this bonus.

The damage taken by you and your target increases by 1d10 and 1d6 respectively at levels 6, 15, and 19.

Aura of Might

while conscious, you and all creatures of your choice within 10 feet gain a +2 bonus to intimidation checks. Your movement speed also increases by 5 feet.

Furious Strikes

As a bonus action on your turn, you can choose one creature within 45 feet, that creature then has the following effects for 1 minute.

.All attacks you make against this creature deal an extra 1d6 Radiant damage.

.Your attacks are critical hits on rolls of 19 or 20.

While this ability is active, all movement you make in any direction that is not a straight path towards your target acts as if you were in difficult terrain. Once you use this feature, you cannot use it until you take a short rest. 

Divine Executioner

As a bonus action, you gain the following effects for 1 minute.

.You gain a +15 bonus to movement your speed.

.You have advantage on all strength-based ability checks and saving throws

.Whenever a creature deals damage to you, it must make wisdom saving throw, or take 1d10+proficiency bonus Necrotic damage.

Once you use this feature, you can't use it again unless you expend a 5th level spell slot again or take a long rest.

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