Base Class: Wizard
Nihilurgy is a dangerous and rare form of magic that harnesses the power of absence, negative forces, emptiness, the unknown, and nothing. It is a school of magic that allows its practitioners, known as Nihilurgists, to erase or negate the existence of things, allowing them to delete people, objects, or even concepts from reality itself.
Those who practice Nihilurgy walk a perilous path, for the power they wield is both awe-inspiring and terrifying. By tapping into the void, Nihilurgists can unmake the world around them, bringing about destruction and chaos. But they can also shape reality in profound and unique ways, opening up new possibilities and bending the rules of the universe.
Nihilurgists are known to be meticulous, methodical, and precise in their magic, for even the slightest mistake can result in catastrophic consequences. They are also known to be cold and calculating, for they must be detached from their emotions to wield such destructive power.
The magic of Nihilurgy is not for the faint of heart, and those who choose to pursue this path must be prepared for the dangers that come with it. However, those who are skilled enough to master it can become some of the most feared and respected mages in the world.
Note: The Nihilurgy subclass is a very powerful and dangerous form of magic. It is intended for use in campaigns where the stakes are high and the consequences of using this type of magic are significant. DMs are encouraged to work with players to create a narrative that explores the moral and ethical implications of using Nihilurgy, and to balance encounters accordingly.
Negate Magic
Beginning at 2nd level, you gain the ability to cast Dispel Magic and Counterspell. When you cast these spells, their level is equal to the level you cast it at plus your proficiency bonus.
Empty Presence
Starting at 6th level, your presence is so empty and void of life that any creature within 50 feet of you has disadvantage on Wisdom (Perception) checks to notice you and you have advantage on Dexterity (Stealth) checks to remain unseen. Additionally, you gain resistance to psychic damage, as your mind is already accustomed to emptiness and nothingness.
Divert to Oblivion
Beginning at 10th level, you gain the ability to erase objects from reality. When you first receive this ability you are only able to erase nonmagical objects. You maintain concentration on this object for 1 minute in order for it to be fully erased. If the concentration isn't kept for 1 full minute the object returns to reality. Once the full minute is up you take 2d6 damage of no specific type.
At 13th level the damage is reduced to 1d4 damage, At 16 level you gain the ability to erase magical objects, but the damage to erase magical objects is 2d6 damage, At 19th level no damage is taken.
Supreme Erasure
Starting at 14th level, you gain the ability to target a creature or object with a void that erases it from existence. The target must make a Wisdom saving throw, and on a failed save, they take 8d10 force damage and if that damage reduces them to 0 hit points, the target is completely erased from existence, leaving no trace behind. Any spells or abilities the target was sustaining end immediately. On a successful save the target instead takes half 8d10 force damage and you, the spell-caster, take take the same damage halved once more. The spell can only be cast once per day, and using it causes 2 levels of exhaustion. You regain this ability after a long rest. However, each time you use this feature, you risk drawing the attention of powerful extra-planar entities that seek to maintain the balance of reality, which may result in unforeseeable consequences.
Previous Versions
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