Wizard
Base Class: Wizard

You have learned how to use alchemical techniques and scientific knowledge in combination with your magic to be able to imbue crystals with magical properties.

Alchemical Enhancement

Your understanding of the scientific make-up of matter has enhanced your ability to change and alter the world around you. Beginning when you select this school at 2nd level, the gold and time you must spend to copy a Transmutation spell into your spellbook is halved.

Arcane Crystal

You can create an arcane crystal in a minute. You can do this an amount of times equal to half your wizard level per long rest. This arcane crystal can take on one of three effects when created and can be activated later as a bonus action by smashing the crystal by throwing it or breaking it in your hand. The crystal's effect is indicated by the colour of the crystal:

Pink - When activated the crystal allows the user to cast the minor illusion cantrip. This illusion is created within 5 feet of where the crystal is broken and takes the form that the user chooses.

Yellow - When you break this crystal you can change a 3 foot cube of material into a solid, liquid or gas. This only works if the material is made of purely stone, wood or dirt.

Orange - When you break this crystal in its place is formed an inanimate object no bigger than 3 cubic feet and weighing no more than 10 pounds. This object disappears after 10 minutes.

Crystal Syphoning

Starting at 6th level, you can spend 10 minutes creating a device which can hold one crystal at a time and siphons the power from that crystal. You or another creature can wear this device and gain the following effects depending on which crystal it is holding.

Pink - You are proficient in Constitution saving throws.

Yellow - You get resistance to one of acid, cold, fire, lightning, or thunder damage (your choice whenever you choose this benefit)

Orange - Speed increases by 15 feet, swimming speed equals your normal walking speed

Enhanced Crystallography

Beginning at 10th level, your crystals become more potent, giving them new effects when broken.

Pink - Now when the crystal is broken the resulting illusion is that of the major image spell

Yellow - When the stone is broken the user can polymorph the creature which it was broken on.

Orange - The creature gains a ward which can be used as a reaction to absorb the damage from a single attack or spell. This ward has hit points equal to 5 x proficiency bonus

Spell Storage

Starting at 14th level, you can use 10 minutes to store a predetermined spell of up to 6th level. Anybody can use this crystal as an action. To create this crystal you must use an amount of crystal slots equal to half the spells level (round up).

Previous Versions

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