Barbarian
Base Class: Barbarian

The Path of the Entity is a path many have ventured down, for few to withstand the millennia it can take to pay off the debt for having your life given back to you. The Entity that you for a pact with is older than any current recording of God, Titan, or Primordial, and is often heard of giving some sort of fake immortality until you have either finished what your original goal was, while doing tasks given to you by the entity, or your killed by Death himself for evading him for so long.

Frenzy

Starting when you choose this path at 3rd level, you can go into a frenzy when you rage. If you do so, for the duration of your rage you can make a single melee weapon attack as a bonus action on each of your turns after this one. When your rage ends, you suffer one level of exhaustion.

Nail of Torment

You hurl a nail with barbed wire on it at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 3d12 Necrotic damage. A flammable object hit by this spell ignites if it isn't being worn or carried.

Grasp of Judgement

Grasping Barbed Wires sprout from the ground in a 20-foot square starting from a point within range. For the duration, these plants turn the ground in the area into difficult terrain. Deals 1D8 with a will save being needed(must roll higher than 6), if failed deals another d8.

Trail of Judgement

Places a trail where I walk when I activate the ability that sends whatever enemy or creature walks over it to a cage of atonement, dealing 5D6 when stepped on, 2D6 damage every turn the enemy is in the Cage of Atonement.

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