Base Class: Barbarian
For some barbarians, rage is a means to an end—that end being violence. The Path of the Frenzied Berserker is a path of wonton destruction. As you enter the berserker’s rage, you thrill in the chaos of battle, throwing your full force into the fight.
Path of the Unchained Berserker Features
| Barbarian Level | Feature |
|---|---|
| 3rd | Frenzied Rage |
| 6th | Mindless Rage; Enhanced Recovery |
| 10th | Intimidating Presence; Raging Endurance |
| 14th | Raging Retaliation; Pure Frenzy |
Frenzied Rage
Starting when you choose this path at 3rd level, when you begin raging, you can choose to enter a Frenzied Rage. If you do so, for the duration of your rage you can make a single melee weapon attack as a bonus action on each of your turns after this one.
If you use Frenzied Rage again before completing a long rest, you take one level of exhaustion at the end of each Frenzied Rage after the first. Although you ignore the effects of exhaustion while raging.
Mindless Rage
Beginning at 6th level, you can’t be charmed or frightened while raging. If you are charmed or frightened when you enter your rage, the effect is suspended for the duration of the rage.
Additionally, while raging, you have advantage on saving throws against any condition that would render you incapacitated, except being unconscious.
Enhanced Recovery
You have learned to focus your body into healing itself in a shorter amount of time than a normal creature.
Starting at 6th level, you can regain 1 point of exhaustion by completing a short rest. During this time, you cannot expend hit dice to regain hit points, or benefit from any feature that resets on a short rest.
Once you use this feature, you must complete a long rest before you can use it again.
Intimidating Presence
Beginning at 10th level, when you are raging, you can use your action to frighten someone with your menacing presence. When you do so, choose one creature that you can see within 30 feet of you. If the creature can see or hear you, it must succeed on a Wisdom saving throw (DC equal to 8 + your proficiency bonus + your Strength modifier) or be frightened of you until the end of your next turn. On subsequent turns, you can use your action to extend the duration of this effect on the frightened creature until the end of your next turn. This effect ends if the creature ends its turn out of line of sight or more than 60 feet away from you.
If you are in a Frenzied Rage, you can use a bonus action to achieve and maintain the effect.
If the creature succeeds on its saving throw, it can not be affected by this feature until the next dawn.
Raging Endurance
The adrenaline of charging into battle gives you preternatural toughness.
Beginning at 10th level, when you go into a Frenzied Rage, you gain temporary hit points equal to your barbarian level plus your Constitution modifier.
Retaliation
Starting at 14th level, when you take damage from a creature that is within your reach, you can use your reaction to make a single melee weapon attack against that creature.
Pure Frenzy
Through pure force of your fury, you are unleashed from the bonds that would wear down a normal creature.
Starting at 14th level, whenever you finish a long rest, you can choose to forego the temporary hit points from Raging Endurance. If you do so, you do not gain exhaustion from additional uses of Frenzied Rage.
Previous Versions
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2/24/2023 11:58:25 AM
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