Barbarian
Base Class: Barbarian

Songs Of Vargr Valkyries
Bards of this path channel the ferocity and power of the Vargr Valkyries, a legendary group of female warriors from the frozen Northlands who are said to ride wolves and feast on the hearts of their enemies. Barbarians who follow this path combine their savage strength with the musical prowess and magical abilities of bards, creating a unique blend of fury and melody that can turn the tide of battle.

Combat-Only Concentration
The character may only be able to concentrate on spells that directly benefit them in combat, such as buffs or debuffs. They may not be able to use concentration spells that provide utility or exploration benefits, as those are less relevant to the subclass's focus on combat.

Limited Spellcasting
The character may have limited spellcasting abilities, such as reduced spell slots or fewer spells known. This restriction reflects the focus on melee combat and may encourage the character to rely more on their physical abilities than their magical ones.

Howls of Inspiration

Starting at 3rd level, when you use your Bardic Inspiration feature to give a creature an inspiration die, you can also imbue them with the fury of the Vargr Valkyries. Until the end of the creature's next turn, they gain a bonus to their damage rolls equal to the number rolled on the inspiration die. In addition, if the creature scores a critical hit on an attack roll during this time, they can roll one additional damage die when determining the extra damage the critical hit deals.

Fearful Growl

Beginning at the 6th level, you gain the ability to sing a haunting Growl that strikes fear into your enemies. As an action, you can force all creatures within 30 feet of you to make a Wisdom saving throw (DC equal to your spell save DC). On a failed save, a creature is frightened of you for 1 minute. On a successful save, the creature is immune to this effect for 24 hours.

Shield of the Valkyrie

At the 10th level, you can use a reaction to summon a shield of divine energy that protects you from harm. When you take damage, you can use your reaction to reduce the damage by an amount equal to your Constitution modifier + your Barbarian level.

Vargr Tactic's

At the 14th level, you gain the ability to coordinate your allies like a pack of wolves. As a bonus action on your turn, you can choose up to five creatures within 30 feet of you (not including yourself) to gain the benefits of the Pack Tactics feature until the end of their turn. This means that they gain an advantage on attack rolls against a creature if at least one of their allies is within 5 feet of the creature and the ally isn't incapacitated.

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