Base Class: Barbarian
The path of the pugilist is the barbarians most primal way of fighting channeling their blood lust into their fists.
Heavy Hitter
Starting when you choose this path at 3rd level, you can put your all into your unarmed strikes. Your unarmed strikes now deal 1d6+str+proficency bonus bludgeoning damage.
Bull rush
Beginning at 6th level, you can through your full momentum into your first strike potentially slamming your opponent to the ground. After moving at least 5ft if your first unarmed strike hits the target must make an strength check against your attack roll. If the result is lower they are knocked prone.
Intimidating Presence
Beginning at 10th level, you can use your action to frighten someone with your menacing presence. When you do so, choose one creature that you can see within 30 feet of you. If the creature can see or hear you, it must succeed on a Wisdom saving throw (DC equal to 8 + your proficiency bonus + your Charisma modifier) or be frightened of you until the end of your next turn. On subsequent turns, you can use your action to extend the duration of this effect on the frightened creature until the end of your next turn. This effect ends if the creature ends its turn out of line of sight or more than 60 feet away from you.
If the creature succeeds on its saving throw, you can’t use this feature on that creature again for 24 hours.
Indominable
Starting at 14th level, when you take damage that would render you incapacitated you can make a constitution saving throw against a DC16 if successful you regain one hp and remain on your feet.
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