Base Class: Warlock
Your patron is a powerful being of the with a deep understanding and control over time. You have bound yourself to an outside being, an overbearing Construct, an ancient watcher, or other entity that exists outside of and around time itself. Your pact with that being allows you to understand the laws of time and how they bend or hold firm.
Such knowledge can change a person; mentally, physically, or even alter the way you think about life itself. Perhaps you adhere to a strict schedule, knowing how limited your time in this world is. Maybe you no longer care about things such as schedules, as your nihilistic view of the world has grown and you just want to enjoy what time you have left. Regardless of how your new perceptions have changed you, the agreement you've made with your patron has given you a window into the laws of time itself, and how you use those is mostly up to you.
Expanded Spell List
The Time Keeper lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Time Keeper Expanded Spells
| Spell Level | Spells |
|---|---|
|
1st |
|
|
2nd |
|
|
3rd |
|
|
4th |
|
|
5th |
|
|
9th |
Eyes of the Future
At 1st level, you begin to see the future, recognize danger or failure, and use this knowledge to protect yourself and your allies.
You have a pool of d4s that you spend to bolster this protection. The number of dice in the pool equals 1 + your warlock level.
As an action, you can imbue yourself with a number of these dice. The maximum number of dice you can spend at once equals your Charisma modifier (minimum of one die). When you are imbued with these dice and take damage, you can expend a number of those dice, roll them, and reduce the damage taken by the total rolled on those dice.
Starting at 6th level, you can apply dice to another creature. As an action, you touch one creature, spending dice from the pool. The maximum number of dice you can spend at once equals your Charisma modifier (minimum of one die). When a creature who has these dice takes damage, it can expend a number of those dice, roll them, and reduce the damage taken by the total rolled on those dice.
These dice last until they are expended, until the same creature receive more of these dice, or until you complete a long rest.
Your pool regains all expended dice when you complete a long rest.
Additionally, starting at 1st level you learn the guidance cantrip, which counts as a warlock cantrip for you and it doesn't count against your number of cantrips known.
Quid Pro Quo
Starting at 6th level, you can call upon your patron to move moments in time to your will. As a bonus action, you target one hostile creature within 60ft. The target must succeed on a Charisma saving throw against your spell save DC, or lose the ability to use their bonus action on their next turn. If the target fails, you can target an ally within 60 ft to receive this lost time. The ally gains one additional action, which can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action on their next turn.
You can perform this action a number of times equal to your proficiency bonus, and regain all expended uses after you complete a long rest.
Scales of Time
Starting at 10th level, when you cast a warlock spell that requires concentration, you are able to alter the duration of the spell. You can augment the spell in one of two ways:
Extend: The duration of the spell is doubled, however you cannot extend the duration of a spell past 24 hours using this feature
Maintain: The duration of the spell is reduced to 4 rounds, but damage cannot break your concentration for this spell.
When you use this feature, you cannot use it again until you complete a short or long rest. Alternatively, you can expend a warlock spell slot as a bonus action to regain use of this feature.
Unstoppable
At 14th level, you gain immunity to the stunned and paralyzed conditions.
In addition, you age at a slower rate. For every 10 years that pass, your body ages only 1 year, and you are immune to being magically aged.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
7/1/2022 9:23:57 PM
|
20
|
8
|
1
|
Coming Soon
|
|
|
7/16/2022 11:23:29 PM
|
19
|
1
|
--
|
Coming Soon
|
|
|
2/28/2023 12:42:30 AM
|
40
|
1
|
--
|
Coming Soon
|
Comments