Fighter
Base Class: Fighter

A banneret is a knight who inspires greatness in others by committing brave deeds in battle. The mere presence of one in a hamlet is enough to cause some orcs and bandits to seek easier prey. A lone banneret is a skilled warrior, but a banneret leading a band of allies can transform even the most poorly equipped militia into a ferocious war band.
A banneret prefers to lead through deeds, not words. As a banneret spearheads an attack, their actions can awaken reserves of courage and conviction in allies that they never suspected they had.

Battle Cry

At 3rd level you gain the ability to inspire allies in combat, which allows you to achieve tactical advantage. You can use this feature once per turn. In order to benefit from this ability, chosen creatures have to be able see or hear you. You can use this a number of times equal to your proficiency bonus. You regain any expended uses when you finish a long rest.

If the Battle Cry requires a saving throw, the saving throw DC equals: 8 + Charisma modifier + proficiency bonus.

  • Rush: As a reaction, you and a number of creatures equal to half your fighter level (rounded down) within 60 feet of you can choose to move 30 feet without provoking attacks of opportunity.
  • Rally: When you expend a use of your Second Wind feature, additionally you can choose any number of creatures within 60 feet of you. Each creature gains temporary hit points equal to your fighter level + your Charisma modifier.
  • Retaliate: When you expend a use of your Action Surge feature, additionally you can choose one other creature within 60 feet of you. The chosen creature can use their reaction to make a ranged or melee attack roll. (At 10th level, you can choose one additional friendly creature.)
  • Reform: As a reaction, you can make a charmed or frightened creature within 60 feet of you. The chosen creature can reroll its saving throw and can choose to add your Charisma modifier instead of theirs.
  • (Lvl 7) Relent: As an action, you can shout at your enemies, crushing their spirits. Creatures of your choice within 30 feet must succeed a Charisma saving throw. On a failed save, a creature has disadvantage on any attack rolls made until their next turn.
  • (Lvl 7) Redirect: As a reaction, all creatures of your choice within 60 feet of you can add your Charisma modifier to any Dexterity saving throws against effects that you can see, such as traps and spells. Alternatively you can add your Charisma modifier to the AC of one friendly creature for the duration of that turn. Creatures can't benefit from this ability if they are incapacitated or restrained.

Envoy of Battle

At 7th level, you gain the following benefits:
  • You gain one additional use of Second Wind
  • You gain proficiency in Charisma Saving throws.
  • You gain proficiency in the Persuasion skill. If you are already proficient in it, you gain proficiency in one of the following skills of your choice: Animal Handling, Insight, Intimidation, or Performance.

Knightly Tactics

At 10th level, your experience in the battlefield has provided you new skills. You gain the following abilities:
  • Strategic Positioning: When you roll for initiative, you can make two other creatures roll with advantage. You can use this ability once and is regained when you finish a short rest.
  • Coordinated attack: When you see a friendly creature taking the attack action within 30 feet of you, you can use your reaction to add your Charisma modifier to all damage rolls on their turn.

Inspiring Warmaster

At 15th level, you have learned to effectively inspire the people to serve under the same banner. When you gain this feature, you can cast the spell Motivational Speech at will and your proficiency bonus in the Persuasion skill is doubled. Additionally, you gain one additional use of Second Wind

Heroic Union

At 18th level, your become a beacon of heroism. The range of all Battle Cry option has been increased by 40 feet. Additionally, whenever a friendly creature within 100 feet of you goes unconscious, you regain one use of Battle Cry.

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