Barbarian
Base Class: Barbarian

For most Barbarians, their Rage is drawn from their lust for battle or a desire for revenge, but for others, their Rage is a gift. Warriors who walk the Path of the Favored receive their Rage from an outside source. Some are blessed by Fate to be mighty warriors, others are the scions of gods or archfey, and others are the descendants of legendary adventurers. These warriors use this favor to find success where all others fail.

Barbarian Level     Primal Path Feature
3rd     Favored Presence, Fate-Touched
6th     Glorious Cause
10th     Tireless Hero, Wondrous Success
14th     Strength Overwhelming

Favored Presence

3rd-level Path of the Favored feature
There is something about your physicality that causes others view you more favorably. When you meet a creature for the first time, its starting attitude is one level higher than normal. For example, a hostile creature would view you indifferently, or a creature that would view you indifferently may consider you friendly. This feature doesn't effect those you travel with.

Fate-Touched

3rd-level Path of the Favored feature
An outside force has blessed you find success where others would fail. You gain a number of d6 Fate Dice equal to 1 + your Constitution modifier (minimum of 1). Whenever you miss with an attack roll, or you fail an ability check or saving throw you can expend one of these Fate Dice and add it to your roll, possibly turning a failure or miss into a success.

You regain all of your expended Fate Dice when you finish a long rest. Moreover, if you score a critical hit or roll a 20 on a d20 for a saving throw, you regain one expended Fate Die.

Glorious Cause

6th-level Path of the Favored feature
Your near-supernatural ability to succeed motivates all who follow you into battle. When you Rage, you can expend a Fate Die. You, and a number of creatures of your choice within 30 feet, up to your Constitution modifier (minimum of 1), gain temporary hit points equal to 1 + your Fate Die roll.

Tireless Hero

10th-level Path of the Favored feature
When you enter a Rage or roll initiative and have no Fate Dice remaining, you regain one of your expended Fate Dice.

Wondrous Success

10th-level Path of the Favored feature
You have learned to channel the supernatural power that guides your favored path through life. When you make an ability check, attack roll, or saving throw, you can choose to use your Barbarian level in place of the d20 roll. You can use this feature after you roll, but before you know if your ability check, attack roll, or saving throw succeeds or fails.

Once you use this feature, you must finish a short or long rest before you can use it again.

Strength Overwhelming

14th-level Path of the Favored feature
You have become more than mortal, and can perform feats of supernatural strength that rival heroes of legend. As an action you can expend one use of Rage to attempt a feat of godlike strength. For this action, the amount of weight you can move is equal to 50 times your Strength score. Moreover, when you use this feature, you can expend Hit Dice to increase your strength even further. You can expend a total number of your Hit Dice, up to your Strength modifier, multiplying the amount of weight you can move as part of this action by 10 for each Hit Die you expend. For each size category you are above Medium, the amount of weight you can move as part of this feature doubles again.

For example, a Medium sized Barbarian with 20 Strength could expend one Hit Die when they this feature, multiplying their 20 Strength by 60 (50 + 10), to lift up to 1,200 pounds. If they were Large, they would double this to 2,400 pounds.

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