Base Class: Monk
Most monks seek to attain enlightenment through the study of Mystical scriptures or techniques, But we seek enlightenment through more direct means. By attaining an unbreakable body and mind.
Steel Roots
Starting at 3rd level, your body becomes like steel, meridians of steel, mind like steel. Though dedicated practice you have ascended beyond your bodies limits to achive a higher realm of physical and mental strength.
• Once per turn when a creature attempts a melee attack against you while within 5ft, and misses, it takes bludgeoning damage equal to a roll of your martial dice. This damage counts as silvered at 3rd, magical silver at 6th, magical silver or adamantine at 11th, magical silver & adamantine at 17th.
Body like Steel
While wearing no armor or a shield, you can spend 1 ki to gain resistance to bludgeoning, piercing and slashing damage and one additional damage type of your choice for one minute.
Golden Core
Starting at 6th level, your body ever closer to that of perfection, heavy like Gold yet light as a leaf on a pond. Your skin takes on a golden sheen brimming with vitality.
• You have Advantage on saving throws & ability checks that involve forced movement, becoming prone, restrained and grappling.
Golden Leaf
You can spend 2 ki to alter your weight and density freely, changing your total weight (with gear) to be less than a quarter of 1 lb, gaining the ability to walk on water, or to weigh up to 5,000 lb (with no effect to your encumbrance). This effect lasts up to 1 minute, until you dismiss it, fall unconscious or are incapacitated.
Golden Glow
Once on your turn you can spend ki points to gain temp HP equal to a roll of your Martial arts dice per Ki spent + your wisdom modifier.
Golden Vitality
As an action you can regain HP equal to a roll of 2 Martial arts dice + your wisdom modifier. You can use this ability a number of times per long rest equal to your proficiency bonus.
Silver Core
At 3rd level, you have taken your first steps to condensing a perfect, flawless body. Your skin takes on a silver sheen, hard as metal.
Silver flash
You can spend 1 ki point to deal an additional damage dice on each of your unarmed attacks made this turn and they count as Silvered for the purpose of bypassing resistances.
Quicksilver
When you take damage you can temporarily harden your body and mind. As a reaction you can spend 1 ki to reduce incoming damage equal to a roll of two martial arts dice + your wisdom modefier.
Crystal Core
Beginning at 11th level, you have taken the first true steps into the realm of immortals and demigods. Your body pristine and perfect as crystal, glimmering in the light, radiant in its splendor. A core like that of the sun burns in your dantian overflowing with power.
• Your Unarmed attacks become more devastating like solid adamantine hammers. Your unarmed attacks count as Adamantine for the purposes of overcoming resistances. If they hit a construct or object, the hit is automatically a critical hit.
Immortal body
You can spend 2 ki points to gain resistance to all forms of damage for 1 minute.
Demigods Mite
You can spend 2 ki points cause your unarmed strikes to deal an additional two Martial Dice per unarmed strike this turn.
Internal Domain
You can spend 2 ki points to gain a hover fly speed equal to your movement speed. This effect lasts 10 minutes, until you dismiss it or become unconscious.
Crystal Clear
You can spend 1 Ki point to immediately end any effect or condition effecting you, or to end any effect or condition effecting a creature you touch.
Diamond Core
At 17th level, perfection incarnate, your body like diamond, your mind like diamond, your core like the milkyway, a galaxy of power hums in your dantian. Your skin flawless, like star light it gleams and glistens with the power of the heavens.
• You gain immunity to all forms of Bludgeoning, piercing and slashing damage, as well as resistance to Psychic damage.
Diamond Temple.
You can spend 2 Ki to become immune to the Charmed, Exhaustion, Frightened, Incapacitated, Petrified, Prone, Restrained, Stunned and Unconscious conditions until you either negate one of the listed effects, drop to 0 hp at which point you drop to 1 hp instead, or until you take a short or long rest.
Diamond Mind
As a reaction you can spend 2 Ki to automatically succeed a saving throw. Once this ability is used it cannot be used again until you finish a long rest.
Perfection Imposed
You can spend 2 ki to become immune to all magic of your choice until the start of your next turn. Once this ability is used it cannot be used again until you finish a long rest.
External Domain
You can spend 3 ki to gain blindsight 60 ft that can see through walls, allowing you to ignore all cover and allows you to ignore the effects of Invisibility, if you already have blindsight it increases by 60 ft.. This effect lasts until the end of your next turn. While this effect lasts you can to teleport anywhere within the range of your blindsight once on your turn.
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