Base Class: Warlock
As a warlock of the Pact of the Spatial Blade, you have made a pact with an intelligent and powerful sword, granting you the ability to harness the power of spatial manipulation and to summon the blade at will.
Expanded Spell List
The Spatial Blade lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Spatial Blade Expanded Spells
| SPELL LEVEL | SPELLS |
|---|---|
| 1st | Expeditious Retreat, Longstrider |
| 2nd | Mirror Image, Misty Step |
| 3rd | blink, Haste |
| 4th | Dimension Door, Greater Invisibility |
| 5th | Far Step, Steel Wind Strike |
Spatial Blade
Starting at 1st level, as an object action, you can summon your patron, a sentient sword made of pure magical energy, to your hand. This sword functions as a magical weapon with a 1d8 force damage plus Charisma modifier, and has the finesse and light properties. When you make an attack roll using this sword, you can add your Charisma modifier instead of your Strength or Dexterity modifier to the attack roll.
When you hit with an attack using this sword, you can choose to push the target up to 10 feet away from you in a straight line.
You can dismiss the sword as a bonus action. If you lose the sword or it is destroyed, you can summon it again after finishing a short or long rest.
Rift Space
Starting at 6th level, when you take the Attack action, you can cut a space in front of you and create a rift. The rift lasts for 1 minute or until you dismiss it as a bonus action. When a creature enters the rift for the first time on a turn or starts its turn there, the creature takes 1d10 force damage. You can use this feature a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses when you finish a short or long rest.
Spatial Defense
At 6th level, your ability to manipulate space enhances your defense. When you take damage, you can use your reaction to expend one hit die (minimum of 1d6). Roll the hit die and add your Charisma modifier to the result. You reduce the damage taken by the total. Once you use this feature, you can't use it again until you finish a short or long rest. Additionally, while you have your Spatial Blade summoned, you can add your Charisma modifier to your AC.
Rift Step
At 10th level, you gain the ability to use your spatial manipulation to teleport short distances. As a bonus action, you can teleport up to 30 feet to an unoccupied space that you can see. You can use this ability a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses when you finish a short or long rest.
Spatial Rift Slash
Starting at 14th level, As an action, you can create a 30-foot cone originating from you, cutting through space. Each creature in that cone must make a Dexterity saving throw against your spell save DC. On a failed save, a creature takes 8d8 force damage and is pushed 20 feet away from you. On a successful save, a creature takes half as much damage and isn't pushed. This ability can be used once per long rest.
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