Warlock
Base Class: Warlock

The mask is a warlock patron, the highly a grand see the pillory to hide in the shadows and strike your enemies with psychic damage, causing them to become paranoid of their surroundings

Mask Of Many Faces

1st level  your patron gronts you a special mask which you con place over vour face ass bonus action. While this mask is over

your face, you may use your action to change your appearance and your voice. You determine the specifics of the changes.

including your coloration? hair length. and sex. You can also change your height and weight, but not so much that your size.You can make yourself appear as a member of another race.

though none of your game statistics change. You can't duplicate the appearance of a specific creature you’ve never seen, however

you may transform into creatures from your imagination. You must adopt a form that has the same basic arrangement of limbs that

you have. Your clothing and equipment may change their appearances as you see fit or are absorbed  into your new form. If you lose the mask you can perform an hour long ritual to get it back, the original mask is destroyed

Tortured soul

6th level you have mastered the arts of making people Paranoid you can now turn other spell damage types into psychic damage in addition you gain resistance to psychic damage.

Invisible prey

10th level while wearing your mask any attack roll  made against you has disadvantage and the attacker takes 1D6 psychic damage

LOST IN THE MASQUERADE

At 14th level, while wearing your mask, you can hurl a creature into the dismal paranoia of the masquerade. As an action, choose a creature that you can see within 60 feet of you. It must make an Intelligence saving throw against your warlock spell save DC. On a success, the creature takes 6D10 psychic damage as it flails its way out of the masquerade. On a failure, the creature takes 6D10 psychic damage and is frightened of you While frightened in this way, the creature perceives all creatures around it as masked figures hostile to it. Whenever the affected creature chooses another creature as a target, it must choose the target at random from among the creatures it can see within range of the attack, spell, or other ability it's using. If an enemy provokes an opportunity attack from the affected creature, the creature must make that attack if it is able to. Each time the target takes damage, it can repeat the saving throw, ending the effect on itself on a success. You must finish a short or long rest before you can use this feature again.

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