Base Class: Warlock
Use spacial magic to manipulate the battle field and control the battle in side combat and find creative things outside of combat
Spheres of Distortion
Your pact allows you to creat small spheres of spacial magic as a bonus action, these spheres will last 5 minutes. You create three of these spheres in any unoccupied space within 30 feet of you. You cannot move these spheres once created. They will allow you to cast any spells you cast with them as the point of origin instead of you, this ability cannot be used to cast spells that require you to touch the target of the spell. If you choose the pact boon “Boon of blades” or “Boon of chains” you may use these spheres to summon your familiar or to make a ranged spell attack with the weapon created from your boon. They can be attacked and succeed any saving throws they would be caught in. (for example if there are inside the radius of a fireball they will be treated as though the succeed the saving throw and take half damage).
these spheres have a AC equal to 8+ charisma modifier, and hp equal to 10+1d4 per character level.
At level 3 you may creat 1 additional orb and they may be placed an additional 5ft further from you. They increase again at level 6,9,12,15,18
Call to the lord of Domain
You call upon the lord of Domains who you have made a pact with to barrow more of his power. As an action you summon a barrier of spacial magic that cannot be passed through from the outside or the inside. If a projectile is shot into this barrier it is lost, and magic does not pass through this barrier. You may summon this barrier on you or at a point you’ve created a Sphere of Distortion. The sphere is 10 feet in radius, if a creature would be caught in the sphere they must make a dexterity saving throw against your spell save dc or be trapped in the barrier. If you are inside the barrier you may still cast spells from your Spheres of distortion if already created before you where surrounded by this sphere. If you form it around a Sphere of distortion then you also may still cast spells from that sphere to effect the inside of the barrier. Teleportation spells can be used to escape and this barrier can be removed with the use of cancel, or dispel magic. It will stay up for 10 minutes unless dispelled or broken.
Master of Distortion
starting at level 10 as an action you may swap places between you or a willing creature that you can see within 60ft and a sphere of distortion (note this must be done between you and a sphere of distortion or a willing creature and a sphere of distortion.) this may be done a number of times equal to your proficiency modifier per long rest.
Path of the void
once per long rest you may create a sphere of spacial magic that you fire in a line 100 feet long and 5 feet wide. It will harmlessly pass through walls and barriers. Creatures in this path must make a dexterity saving through against your spell save dc or take 10d10 force damage. They will take half as much on a successful save. You may release it with you as the point of origin or one of your spheres of distortions.
Previous Versions
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3/4/2023 2:53:17 AM
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