Base Class: Warlock
Stars beyond measure populate the void beyond the world while celestial spheres circle above. You have met with one of their number, cast down by the many cold and unfeeling suns above for the sin of falling in love with a mortal. As punishment, the spiteful and envious stars shined their pale fury upon the paramour, destroying them utterly. The Exile now wanders the world it has been cast upon, appearing as a shimmer of light. Its goal is known only to those whom it trusts, and it grants power to them as it is powerless itself, stripped of interaction with the mortal world for its hubris. It endlessly searches, seeking either a soul of great kindness to help it find the knowledge and power to resurrect its fallen paramour or one unscrupulous enough to wage war upon the very stars themselves. The light shines, but that fire can be cold and merciless, like the wrath of a love destroyed.
Cosmic Conduit
At 1st level, the Exile’s duality of betrayal and compassion infuses your spellcasting, enabling you to reach into the world in the same way that it does. Whenever you cast a spell using a warlock spell slot, you can choose to cast the spell as though you were located in the space of an enemy or ally that you can see within 60 feet. When you cast from the space of an enemy, they take 1d6 radiant damage. When you cast from the space of an ally, they gain 1d6 temporary hit points.
Stardust Crusader
At 6th level, the Exile grants you a portion of the power it stole from the other stars as it fell, allowing access to their spirits. Choose two of the following Dawn Constellations
The Chariot: When you take the Attack action, you can take the Dash action as a bonus action.
Death: You gain proficiency in death saving throws.
The Emperor: Fire, cold and lightning damage you deal ignores resistance.
The Fool: Whenever you cast a spell that does not deal damage, you can take the Disengage action as a bonus action.
The Hanged Man: You gain advantage on ability checks and saving throws to see through illusions.
The Lovers: You have advantage on saving throws against the charmed condition.
The Magician: Your spells of 1st level and higher ignore half and three-quarters cover so long as there is nothing between the sky and the target.
The Sun: You can cast feather fall at will without expending a spell slot, and you gain immunity to falling damage.
Temperance: You gain advantage on Wisdom (Insight) checks made to discern the motives of creatures.
The Tower: Damage you deal to unattended objects is tripled.
The World: You learn one cantrip on the wizard spell list and it counts as a warlock cantrip for you. You can replace this cantrip with a different one from the wizard spell list whenever you finish a long rest.
Death
You gain proficiency in death saving throws.
Temperance
You gain advantage on Wisdom (Insight) checks made to discern the motives of creatures.
The Chariot
When you take the Attack action, you can take the Dash action as a bonus action.
The Emperor
Fire, cold and lightning damage you deal ignores resistance.
The Fool
Whenever you cast a spell that does not deal damage, you can take the Disengage action as a bonus action.
The Hanged Man
You gain advantage on ability checks and saving throws to see through illusions.
The Lovers
You have advantage on saving throws against the charmed condition.
The Magician
Your spells of 1st level and higher ignore half and three-quarters cover so long as there is nothing between the sky and the target.
The Sun
You can cast feather fall at will without expending a spell slot, and you gain immunity to falling damage.
The Tower
Damage you deal to unattended objects is tripled.
The World
You learn one cantrip on the wizard spell list and it counts as a warlock cantrip for you. You can replace this cantrip with a different one from the wizard spell list whenever you finish a long rest.
Under the Night Sky
At 10th level, you wrest power from the Exile’s true foes with ease. Whenever you finish a long rest, you can exchange your chosen Constellations for different ones. Additionally, you gain resistance to radiant damage
Astrological Savant
At 14th level, you have finally usurped the celestial spheres. You can choose two of the following Dusk Constellations and can exchange them using your Under the Night Sky feature.
The Devil: You have advantage on Persuasion checks.
The Empress: When you finish a short or long rest, you gain temporary hit points equal to half your warlock level.
The Hierophant: You can cast water walk at will targeting only yourself without expending a spell slot. You also gain resistance to fire and acid damage.
Justice: Whenever you cast a spell using a spell slot, you regain hit points equal to the level of the spell slot expended.
The Moon: You can cast enlarge/reduce without expending a spell slot. Once you do so, you can’t do so again until you finish a short or long rest.
The Priestess: While this Constellation is selected, your hit point maximum increases by your warlock level.
The Star: As a bonus action, you can choose to end the charmed or frightened condition on yourself. Once you do so, you can’t do so again until you finish a short or long rest.
Strength: You count as one size larger when determining carrying capacity, lifting, grappling, and shoving.
The Wheel of Fortune: As a bonus action, you can create items worth 25 gp or less. They persist until you use this ability again.
Justice
Whenever you cast a spell using a spell slot, you regain hit points equal to the level of the spell slot expended.
Strength
You count as one size larger when determining carrying capacity, lifting, grappling, and shoving.
The Devil
You have advantage on Persuasion checks.
The Empress
When you finish a short or long rest, you gain temporary hit points equal to half your warlock level.
The Hierophant
You can cast water walk at will targeting only yourself without expending a spell slot. You also gain resistance to fire and acid damage.
The Moon
You can cast enlarge/reduce without expending a spell slot. Once you do so, you can’t do so again until you finish a short or long rest.
The Priestess
While this Constellation is selected, your hit point maximum increases by your warlock level.
The Star
As a bonus action, you can choose to end the charmed or frightened condition on yourself. Once you do so, you can’t do so again until you finish a short or long rest.
The Wheel of Fortune
As a bonus action, you can create items worth 25 gp or less. They persist until you use this ability again.
Comments