Base Class: Blood Hunter
You crave souls, whether they're evil or good souls is dependent on your curse. The more souls you have the more souls hunt.
Soul Trap
At level 3 You may collect up to 8 souls, after killing a living creature you gain a soul which has different uses. Your soul storage is whatever type of container or mundane object you wish it to be.
Bleeding soul
By destroying a soul you can enhance your Crimson Rite to do twice as much damage when using it.
Blistering soul
Using 3 souls you can force a Creature to make a DC 10+ your int CON saving throw or have them writhe in pain for 2 turns giving them the prone status.
Guiding Soul
You send out a soul to guide your weapon into hitting the enemy.
Healing soul
You take your souls you have gained and use them to mend your wounds by 1d4 + your Int.
Reflecting Soul
As a reaction to getting hit you can reflect 10% of the damage done to you back at the attacker by destroying 2 souls.
Soul Cloak
By destroying a soul you cloak yourself and cannot be seen by the naked eye.
Soul safe haven
Destroying souls can create a cube of which when creatures enter will become blind all except you.
Soul Symmetry
Using souls you can cast an illusion of yourself that copies your movements.
Wretched Soul
Using a soul you can make a creature do a DC (10 + Int) Con saving throw or they have to use one of their actions vomiting/gagging.
Blood Siphon
Starting at level 7, You replace your blood with your enemies, healing back some of the damage you dealt to them.
Soul enhancer
Starting at 11th level, Your Hunger has increased as you gained more powers, Improving Soul trap into gaining a soul without using crimson rite.
Obsession
Starting at 15th level, at the start of the fight you can choose one non-legendary creature to deal an extra 2d6 necrotic damage to, have disadvantage on INT saving throws, and contested skill checks against you.
Crimson Surge
At 18th level, when you can no longer quench your hunger you deal more damage when using Crimson Rite and you heal back some of the damage you deal. This does not effect undead. When you have 0 souls left and are under half hp you gain a +5 to all damage dice rolled when using Crimson Rite, and you heal 50% of the damage you deal and necrotic damage no longer prevents healing.
Upgraded at:
Level 19: When you have 0 souls left and are under half hp you gain a +10 to all damage dice rolled when using Crimson Rite. and you heal 75% of the damage you deal, and necrotic damage no longer prevents healing. This does not effect undead.
level 20: When you have 0 souls left and are under half hp you gain a +15 to all damage dice rolled when using Crimson Rite. and you heal 100% of the damage you deal ,and necrotic damage no longer prevents healing. This effects all creatures.
Previous Versions
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2/18/2023 8:04:05 PM
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3/3/2023 9:20:59 PM
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3/4/2023 7:07:02 AM
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Posted Mar 8, 2024Yo this is such a cool concept