Rogue
Base Class: Rogue

The Temporal Rogue is a cunning and agile adventurer who specializes in manipulating time to their advantage. They are masters of the temporal arts, capable of casting spells that can speed up or slow down time, halt it altogether, or even teleport through it. Their skills in combat are unmatched, as they are able to strike their foes across time, blink through space, and dodge attacks by slipping through the timestream.

As they grow in power, Temporal Rogues become even more adept at manipulating time, able to cast spells as a bonus action, take extra turns in combat, and even master their own personal timeline. Their enemies find them almost impossible to catch or predict, as the Temporal Rogue is constantly slipping in and out of time, appearing in unexpected places and attacking from seemingly impossible angles.

Overall, the Temporal Rogue is a versatile and unpredictable class that rewards creativity and quick thinking. Their mastery of time makes them a valuable asset to any party, able to bend the rules of reality to their will and turn the tide of battle in their favor.

Temporal Magic

They gain the ability to cast the following spells as a bonus action once per long rest: Haste and Slow.

As the Temporal Rogue gains levels, they learn additional spells that focus on time manipulation.

Temporal Dodge

At level 3, the Temporal Rogue gains the ability to dodge through time. As a reaction, they can move up to 10 feet in any direction and add their Dexterity modifier to their AC against the triggering attack. This ability can be used a number of times equal to the Temporal Rogue's Dexterity modifier per long rest.

Temporal Strike

Once per turn, they can add an extra 1d6 damage to their attacks. If the attack misses, the Temporal Rogue can use their reaction to reroll the attack with advantage.

At level 13, the Temporal Rogue gains the ability to blink through time and space. As an action, they can teleport up to 30 feet to an unoccupied space that they can see. They can use this ability a number of times equal to their Intelligence modifier per long rest.

Temporal Mastery

At level 17, the Temporal Rogue becomes a master of time manipulation. They can use their bonus action to cast any spell they know that has a casting time of 1 action or less. Additionally, they can use their action to take an additional turn immediately after their current turn. This ability can be used once per long rest.