Paladin
Base Class: Paladin

A pact with death itself to keep you away from it's grasp. But you know at one point there is no return and you'll go willing. There is no reason to fear death and the balance must be maintained.

Oath Spells

You gain oath spells at the paladin levels listed in the Oath of Redemption Spells table. See the Sacred Oath class feature for how oath spells work.

Oath of Redemption Spells

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Sacred Armor. As an action, you can imbue one Armor or shield that you are holding or wearing with positive energy, using your Channel Divinity. For 1 minute, you add your Charisma modifier to AC of that armor or shield (with a minimum bonus of +1). The armor or shield also emits bright light in a 20-foot radius and dim light 20 feet beyond that. If the armor or shield is not already magical, it becomes magical for the duration.

You can end this effect on your turn as part of any other action. If you are no longer holding or carrying this armor or shield, or if you fall unconscious, this effect ends.

Rebuke the Unholy. As an action, you present your holy symbol and speak a prayer taking control of undead, using your Channel Divinity. A single undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is controlled by you for 24 hours or unless it dies before then.

A rebuked creature must listen to your commands to the best of it's abilities. You must use your bonus action to command the undead. You can renew control over the undead after finishing a long rest but before the 24 hour period is over resetting the time limit. After the 24 hour period expires the creature is unable to be controlled in this same way again.

Defy Death

Starting at 3rd level you gain the spare the dying cantrip.

When you use this cantrip you can choose to use one of your hit dice to heal another character. If you do you also gain temporary hp equal to the amount healed that last 1 minute You may use as many hit dice at a time equal to your charisma modifier.

Eyes of the Dead

You can see (30ft.) in normal and magical darkness. Also you can, after a succeeded saving throw, perceives the original form of a shapechanger or a creature that is transformed by magic.

Aura of Undying

Starting at 7th level, While you are conscious, friendly creatures (excluding you) within 30ft if they reach 0 hit points, can be affected by your spare the dying cantrip, if you pass a wisdom saving throw equal to the DC of 5 + the damage they had taken. You can use a reaction to use the effect of Defy Death on them.

Undying Nature

Beginning at 15th level, you can hold your breath indefinitely, and you don’t require food, water, or sleep, although you still require rest to reduce exhaustion and still benefit from finishing short and long rests.

In addition, you age at a slower rate. For every 10 years that pass, your body ages only 1 year, and you are immune to being magically aged.

Improved Aura of Undying

At 20th level, as an action or reaction, You may use a healing spell or your lay on hands ability as to heal someone in your aura.

The distance increases to 60ft.

As an action once per long rest for the duration of one hour whenever you heal an ally you gain the same amount in temporary hit points. When using Defy Death you double the amount instead.

Also while you are conscious you regain 1 hit point every round. 

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