Sorcerer
Base Class: Sorcerer

Your soul was forged in the flames of Hell. Your lineage has been chosen by a devil or perhaps one of your ancestors made a deal and it is influencing your family to this day. 

 

Infernal Form

You dose of yourself in flames, becoming a conduit of flame and brimstone. While in this form, you shed bright light for up to 15 ft and dim light for another 15 ft. This form lasts for 10 minutes or until you dismiss it. You can use this form a number of times equal to your charisma modifier. When you do this you gain the following benefits:

  • You gain temp hp equal to 4 x your levels in this class. 
  • Whenever you cast a spell or make an attack that deals fire damage, you can deal an additional 1d6 fire damage on the first attack.

The additional damage becomes 2d6 at 6th, 3d6 at 14th, and 4d6 at 18th.

Infernal Spells

You learn additional spells as you progress in this class. These spells are sorcerer spells for you but don't count against your number of spells known:

1st: Burning hands
3rd: Scorching Ray
5th: Fireball
7th: Fire Shield
9th: Immolation

Devils Sight

You gain darkvision out to 120 ft and can see through magical and non-magical darkness.  You can spend a sorcery point and grant this darkvision to one other creature for an hour

Persistent Immolation

At 6th level, you gain the ability to ignore resistances and immunities to flame. You ignore resistance to fire and psychic damage, Additionally, if a creature is immune to fire they instead have resistance to your flames.

Additionally, you become more tolerable to heat. Whenever you take fire damage you can reduce the damage by 1d10+your sorcerer level.

Brimstone Bomb

You use your action to to spend 3 sorcery points to teleport 500ft. When you use this feature, each creature within 30ft of you must make a Dex save against your DC or take 10d8 fire damage or half as much of a successful save.

Hellish Conduit

Your hellish form becomes the stuff of legends. Become a being of pure hellfire, you gain the following benefits:

You gain a flying speed of equal to your walking speed. Additionally you completely ignore immunity to fire. Whenever someone hits you with fire damage, you take no damage and instead regain a number of hit points equal to the damage taken.

Additionally, your extra fire damage is now for everytime you deal fire damage, as opposed to your first attack.

You can now enter your Infernal form at will.

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