Monk
Base Class: Monk

Monks that follow the Way of the Monkey King follow the lore and legend of Sun Wukong, the teachings, and base their ki abilities on the being. Those that follow this path tend to be more carefree and mischievous than the average monk.

Ruyi Jingu Bang

At 3rd level, you gain the ability to summon a red and gold quarterstaff at will. This quarterstaff does 1d6/8 damage and can use either your Strength or Dexterity Modifier, anyone else who attempts to use the quarterstaff must use their Strength Modifier. Summoning this quarterstaff requires 1 ki point and can extend up to 15 feet away when making an attack action or shove action using an additional 1 ki point. This weapon can be resummoned if broken, damaged, or lost and returned to its original state.

Starting at 6th level this weapon counts as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. It also gains another 5 feet of range when extending for a total of 20 feet.

Shen Wai Shen Fa

At 6th you gain the ability to create a perfect clone of yourself that you control indistinguishable from the real you, voice included. This clone appears within 5 feet of you in a cloud of smoke that covers both of you as an action for 3 ki points and any additional attempts to make more clones will replace the old one.

This clone uses whatever non-magical weapon/item you are holding at the time, the only magical-weapon exception being Ruyi Jingu Bang but without the extending ability and cannot use any abilities including spells. It also has 1 hit point, speeds that match your walking speed and any other speeds you may have, and have an AC of 13 + your proficiency bonus. If it has to make a saving throw it uses your saving throw bonus. This clone lasts for 2 minutes and you can use your bonus action to have it move and do an action such as attack, shove, or help for example. The clone can also make opportunity attacks using your reaction. If you are incapacitated the clone vanishes.

At 17th level you can create 2 clones with an AC of 8 + your proficiency bonus and last for 1 minute each. Creating a new set of 2 clones or a single clone causes these two to vanish. You can either have a single clone use your bonus action to move and do an action or split the two between the two clones.

Protective Barrier

At 11th level you gain the ability to cast Wall of Force for 3 ki points as an action without the needed components. This instance of Wall of Force works like normal except it does not require concentration, lasts for 1 minute, and disappears upon creating a new Wall of Force.

Additionally, if you see an ally within 30 feet of you being attacked you can use your reaction and 4 ki points to create a Wall of Force that is 10 feet by 10 feet between them and their opponent, blocking the attack completely.

Three-Headed, Six-Armed

At 17th you gain the ability to activate a form that grants you 2 extra heads and 4 extra arms that face two other directions for 3 ki points and lasts for 1 minute. This forms extra arms copies whatever non-magical weapon/item you are holding at the time, the only magical-weapon exception being Ruyi Jingu Bang.

While in this form you gain 10 temporary hit points, 2 Extra Attacks, and cannot be attacked with advantage from behind. Additionally, for each 2 creatures you reduce to 0 hit points while in this form you gain back 1 ki point up to your maximum amount. Clones made during this time do not copy your Three-Headed, Six-Armed form.

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