Base Class: Paladin
The Oath of the Death Herald binds a paladin to the constant pursuit to purge undead and spread the righteous word of the raven queen. Sometimes called blood slayers, doom knights, or champions of the night, these paladins meet the ideal of the blade and shield of the holy raven, acting with honor in pursuit of vengeance and the constant crusade to destroy undead. They hold ravens—the perfect servants of the dark mistress—as their ideals, and incorporate images of raven wings into their helmets or coats of arms.
TENETS OF THE DEATH HERALD
Though the exact words and strictures of the Oath of the Death Herald vary, paladins of this oath share these tenets.
Courage. Never fear to act, though caution is wise.
Protection. Aid others, protect the weak, and punish those who threaten them. Never show mercy to your foes, let them burn.
Honor. Treat others with fairness, and let your honorable deeds be an example to them. Do as much purging as possible while causing the least amount of harm to the innocent.
Purge. You must brutally hunt and crusade against undead and all who oppose your dark mistress.
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Path to the Grave. As an action, you choose one creature you can see within 30 feet of you, cursing it until the end of your next turn. The next time you or an ally of yours hits the cursed creature with an attack, the creature has vulnerability to all of that attack’s damage, and then the curse ends.
Burn the Wicked. When the Paladin hits a creature with a melee attack, the paladin can use Channel Divinity to deal extra radiant or fire damage to the target. The damage equals 5 + twice his or her paladin level.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of Devotion Spells
| Paladin Level | Spells |
|---|---|
|
3rd |
|
|
5th |
|
|
9th |
|
|
13th |
|
|
17th |
Aura of the Deathless
Starting at 7th level, you and friendly creatures within 10 feet of you are resistant to attacks by evil creatures while you are conscious.
At 18th level, the range of this aura increases to 30 feet.
Follower of the Raven
Beginning at 15th level, you are always under the effects of a protection from evil and good spell.
Raven Lord
At 20th level, as an action, you can call upon your mistress to summon 5 wereravens. Whenever an enemy creature starts its turn within 5 feet of a wereraven, the creature takes 10 radiant damage. You also have advantage on saving throws against spells cast by undead. These effects last for 5 minutes.
Once you use this feature, you can’t use it again until you finish a long rest.
Comments