Base Class: Fighter
Weaving the gravitational fields around them, gravity knights are tremendous fighters. Known for being able to switch in an out of aggressive and defensive styles of fighting, they represent a formidable foe. Their formation requires peering into the endless void to grasp its powers, altering their being.
Manifest Potential
You have attuned yourself to the field of gravitational force around yourself. On your turn, as a bonus action, you can manipulate that field, choosing one of the effects listed below each only being able to be used once per short rest:
Decrease Gravity: For the next 10 minutes, your jump distance is tripled, you ignore difficult terrain, you gain advantage on dexterity saving throws, and your AC is increased by 1, as you move with unparalleled ease
Increase Gravity: For the next 10 minutes, you gain advantage on athletics checks for grappling and you attack with greater force. When you deal damage to a creature with a melee weapon attack, you deal an additional 1d4 bludgeoning damage. Additionally, the ground within 5 ft. of you is considered difficult terrain by creatures of your choice
Gravitational Pull: Target one creature of size medium or smaller that is within 10 ft. of you. The target must succeed on a strength saving throw or be pulled up to within 5 ft. of you. You may also target an object that weighs no more than 50 lb. with this feature.
Gravitational Push: Target one creature of size medium or smaller that is within 5 ft. of you. The target must succeed on a strength saving throw or be pushed up to 10ft. of you. You may also target an object that weighs no more than 50 lb. with this feature.
You may use this feature twice, regaining all expended uses when you finish a short or long rest.
Gravitational Attraction
You gain a charismatic pull that leaves people wondering why they are attracted to you. You become proficient in your choice of either Persuasion or Intimidation. You gain expertise in your choice of persuasion or intimidation. Also, your improved gravitational control prevents you from being knocked prone against your will.
Intimidation Proficiency
You become proficient in the art of intimidation.
Persuasion Proficiency
You become proficient in the art of manipulation.
Gravity Pulse
Gravity Pulse: As part of using action surge, you can force all creatures and/or objects of your choice in a 30 feet radius around you to succeed a Strength saving throw or be pulled into space adjacent to yours.
Annihilation
Annihilation: You can unleash the power held within you. Chose a point of impact on the ground that you can see within 120 feet of you. You leap into the air 300ft and crash down speeding past terminal velocity. All creatures other than you in a 30 feet radius centered on the point of impact must succeed a Dexterity saving throw or take 8d10 bludgeoning damage, or half as much on a success, as you crash in a fashion akin to a meteor.
You can use this ability once per short rest.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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2/25/2022 12:08:29 AM
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4
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1
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5e
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3/5/2023 6:54:46 PM
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9
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3
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3/5/2023 7:10:38 PM
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9
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1
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Coming Soon
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3/6/2023 12:18:46 AM
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9
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1
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Coming Soon
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3/6/2023 12:23:39 AM
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9
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1
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Coming Soon
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