Base Class: Ranger
The army of knight's rush towards a cloaked man in an open field. Running is futile when outnumbered to this degree, all you can do surrender. Or so you'd think. The cloaked man assumes a crouched position ashe aunches himself into the air, exploding with purple energy at the height of his jump. As the explosion fades, the soldiers freeze, witnessing the glowing void bow within his hand. As the man draws his bow, the release of the massive arrow seems almost instant as it strikes the ground where the soldiers once stood Anyone caught in the blast disintegrates within seconds as nearly a half of the soldiers seem to disappear. The Voidstalker draws his bow once again.
Beyond The Void
At 3rd level you can magically conjure up a ranged weapon as a action and make one ranged weapon attack the attack dose an additional 1D4 force damage.You must be proficient in the weapon and it last until dismissed. The damage increases an extra 1D4 at 5th, 11th, 15th level
Eyes Of The Void
At 3rd level you can grant yourself the ability of Arcane Vision as a free action.you can see the world through a magic tint. you gain the ability of True Seeing you get this feature an amount of times equal to your wisdom modifier (minimum of 1) It last one round.
Manifest Void
At 7th level you've infused magic into your body to peak your physical abilities
Increase your movement speed by 15
- Arcane energy empowers your movement and pushes against the ground when you fall. When you take fall damage, you can reduce the amount you take by 10 times your ranger level.
- Your reflexes become lightning quick and can use a reaction to attempt to dodge any attack before it hits, by imposing disadvantage to it. you can use this feature a number of times equal to your Dexterity modifier, once you’ve used this feature you must finish a long rest to use this feature again
Gravity Well
At 11th level gravity has a hard time affecting you. Your movement can no longer be reduced by any means. You gain a jumping distance of 15 feet and can no longer fall prone in addition you gain advantage on acrobatic checks
Manifest Inner Void
You gained the knowledge to pull power from the void to imbue yourself with other worldly power. As an action you gain the following benefits for 1 min.
• You gain a flying speed equal to your walking speed
• When you hit a creature with an attack from your void weapon they must make a wisdom save against your spell save DC or take 4d4 psychic damage and be blinded until the end of your next turn.
You can use this feature once per day
You gain vulnerability to radiant damage while in this form
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