Base Class: Fighter
The Vanguard rushes headlong into the fray, engaging multiple enemies at once, forming a one-man barricade. Those who choose the path of the Vanguard are watchful guardians that hold little regard for their own lives.
Front-Line Fighting
When you choose this fighter subclass at 3rd level, your movement speed increases by 10 additionally when you move 10 feet or more towards a creature they must make a strength saving throw or be knocked prone save dc 8+strength+proficiency if holding a shield add 2.
Steadfast Resolve
When you choose this fighter subclass at 3rd level at the beginning of initiative you can make the dash action as a bonus action and make one melee weapon attack.
Veteran Reflexes
At 7th level, you may add your proficiency bonus to Initiative rolls. In addition you can make an attack as a reaction if the target hits you, you also gain advantage on dexterity saving throws
Improved Second Wind
At 10th level, the number of hit points gained when you use Second Wind increases to 2d10 + twice your fighter level.
Hold the Line
Starting at 15th level, when you make an attack as a reaction and hit, treat the attack as a critical hit. The hit creature’s speed becomes 0 for the rest of the turn.
Knight’s Last Stand
At 18th level, if your hit points are reduced to 0 and you aren't killed outright, you may use your reaction to make five attacks before falling unconscious. You can't use this feature again until you finish a long rest.
The amount of attacks increase to six at 20th level.
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