Base Class: Warlock
Your patron is a powerful being of chaos, mutation and change. Your pact may have been made as a deal to change a part of you, save someone or even to prevent your death. This deal might have been struck with a being such as Azathoth, Amon-Gorloth or other elder beings of the outer planes
Initial Metamorphosis
At 1st level, your hit point maximum increases by 1 and increases by 1 again whenever you gain a level in this class.
Additionally, parts of your skin are covered by a thin sheen of shifting carapace. When you aren’t wearing armor, your AC equals 13 + your Dexterity modifier.
Specialist Adaptation
Spliced Familiar
Prerequisite: The Mutant patron, Pact of the Chain feature
While you are within 30 feet of your familiar you and your familiar gain resistance to poison and acid damage. You also gain the ability to merge with your familiar. As a bonus action when your familiar is perched on your shoulder, your body merges with your familiar's form. While merged, you become Tiny, you replace your speed with the familiar’s, and you can use your action only to Dash, Disengage, Dodge, Help, Hide, or Search. As an action, you and the raven return to normal.
Fleshleather Tome
Prerequisite: The Mutant patron, Pact of the Tome feature
Leather made of mutated flesh coats your Book of Shadows, further splicing your body's genetics. You have 2 additional Eldritch Invocation.
Ravager's Claws
Prerequisite: The Mutant patron, Pact of the Blade feature
When you create your pact weapon, you can choose for claws to form on one or both of your hands. Your claws deal 1d8 slashing damage and have the light and finesse properties, as well as still functioning as free hands. Both of your claws count as your pact weapon, for the purpose of warlock features. Additionally, you add your ability modifier when two-weapon fighting with your claws. Finally, when you hit a creature with one of your claws, you can expend a warlock spell slot to deal an additional 1d8 slashing damage to the creature per spell level.
Penultimate Metamorphosis
Your carapace covers more parts of your body. Your AC when not wearing armor or a shield is 16 + your dex.
You also gain
Ultimate Metamorphosis
Once per Long Rest you can take on a form of pure mutated power for a minute.
You gain the following:
- Resistance to all Slashing, Piercing and Bludgeoning damage, and you can't be dealt critical damage
- Your damage rolls with spells and weapons, add your profiency modifier to the damage total.
- Your AC becomes 18 + your dex as long as you arn't wearing armor or a shield.
Eldritch Savagery
You gain the Primal Savagery cantrip