Warlock
Base Class: Warlock

Known as Mummy Lords, these tyrants of ages past are often found deep in the ruins of their long dead empires, often swallowed by the sands. They enlist the help of mortals, imbuing them with a fraction of their accursed power, and look to rebuild their lost empires.

Mummy Lord Spell List

The Mummy Lord lets you choose from an expanded list of spells when you learn a warlock spell. Starting at 1st level, the spells below are added to the warlock spell list for you.

Mummy Lord Expanded Spells

Spell Level Spells
1st guiding bolt, silent image
2nd dust devil, [spell]earthen grasp[/spell]
3rd major image, wall of sand
4th giant insect, guardian of faith
5th antilife shell, insect plague

Dreadful Curse

When you enter into your Pact with your Patron at 1st level, you are taught forgotten curses in long dead tongues. As an action, you can force a creature who can hear you within 60 feet to make a Constitution saving throw. On a failure, the target is blinded,  deafened, and cannot speak for 1 minute.

The creature can repeat this saving throw at the end of each turn, ending the effects of your curse on a success.

Once you use this feature you must finish a short or long rest before you can use it again. When you have no uses left, you can expend a Pact Magic spell slot to use it again.

Ancient Knowledge

Your accursed Patron has imbued you with knowledge of ancient days. At 1st level, you gain proficiency in your choice of either History or Religion. Whenever you make an ability check that uses the skill proficiency you gained from this feature, you treat a roll of 7 or lower on the d20 as an 8.

Ancient Knowledge - History

You gain proficiency in History. Whenever you make an ability check that uses the skill proficiency you gained from this feature, you treat a roll of 7 or lower on the d20 as an 8.

Ancient Knowledge - Religion

You gain proficiency in Religion. Whenever you make an ability check that uses the skill proficiency you gained from this feature, you treat a roll of 7 or lower on the d20 as an 8.

Shifting Sands

At 6th level, you learn to disappear into the sands when in danger. When you take damage, you can use your reaction to dissolve into a pile of sand, gaining resistance to the damage of the triggering attack. You then reform in an unoccupied space of your choice within 60 feet that you can see.

You can use this reaction a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses when you complete a long rest.

Canoptic Preservation

Upon reaching 10th level, your Patron instructs you in their method of preservation. During the course of a long rest, you can spend 1 hour performing a ritual where you remove one of your organs and seal it within a Canoptic Jar, which has an Armor Class and hit points equal to your warlock level.

You can create one of these Jars with no penalty, but for each Canoptic Jar you create after the first, you must expend one of your Pact Magic spell slots. You can't regain the spell slot you expended in its creature until its Jar is destroyed.

When you are reduced to 0 hit points or killed, you can choose to return to 1 hit point at the beginning of your next turn by consuming the magic of one of your Canoptic Jars. That Canoptic Jar is instantly destroyed, and you regain the Pact Magic spell slot you expended to create that Jar.

You can also destroy one of your Jars as an action on your turn, regaining the Pact Magic spell slot contained within.

Blasphemous Word

At 14th level you learn to directly channel the sinister magic of your undead Patron. As an action, you can speak a word of ancient blasphemy, forcing creatures of your choice within 30 feet that can hear you to make a Constitution saving throw. On a failure, they are stunned until the end of your next turn.

Once you use this feature you must finish a short or long rest before you can use it again.

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