Monk
Base Class: Monk

When a kensei wields a blade, they are legendary for the deadly precision that they wield their weapons with. But there are those out there who have shunned the elegance of a small weapon and have instead taken up the challenge of wielding the heaviest of weapons.

Commonly known as 'Steel Wind monks' they train themselves to be incredibly strong with the help of their ki, using the weight of the weapons themselves to deal damage, and deliver crushing blows as they leap from one side of the battlefield to another.


Based off of the Way of the Tadai Kensei subclass by u/SethBlackwood.

Path of the Steel Wind

When you choose this tradition at 3rd level, your special martial arts training leads you to master the use of a melee weapon that has the heavy property. You gain proficiency with the weapon if you don't already have it. This weapon counts as a monk weapon for you. Many of this tradition's features work only with your tadai, or heavy, kensei weapons.

Kensei Weapons. Choose one type of melee heavy weapon to be your kensei weapon. You gain proficiency with these weapons if you don’t already have it. Weapons of the chosen types are monk weapons for you. Many of this tradition’s features work only with your kensei weapons. When you reach 6th, 11th, and 17th level in this class, you can choose another type of melee heavy weapon to be a kensei weapon for you, following the criteria above.

Steel Bladed Wind. If you are wielding your chosen heavy weapon and you use the step of the wind feature and move at least 10ft in a line, you may spend a ki point to have your first weapon attack gain additional damage equal to your martial arts die.

Steel Wind Viper. If you are using a heavy weapon with the reach property, you may spend a ki point to be able to make an opportunity attack against a creature as if you had a reach of 15ft.

Way of the Song. You gain proficiency with a musical instrument.

One with the Steel Winds

At 6th level, you extend your ki into your kensei weapons, granting you the following benefits.

Magic Kensei Weapons. Your attacks with your kensei weapons count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.

Gale Strike. Whenever you hit a target with an attack with your heavy weapon, you may spend a ki pont to attempt a gale strike. The target must make a strength saving throw or be pushed back 10ft. You may spend any number of additional ki points in order to push the target another 10ft for each ki point spent.

Kensei Weapon

When you reach 6th level in this class, you can choose another type of melee heavy weapon to be a kensei weapon for you, following the criteria above.

Withering Winds

At 11th level, whenever you make an attack against a creature you have already hit with your heavy weapon, you may add your Martial Arts die to the damage roll. If you miss an attack, end your turn without making an attack against the same creature, or attack a different creature, you reset this feature.

Kensei Weapon

When you reach 11th level in this class, you can choose another type of melee heavy weapon to be a kensei weapon for you, following the criteria above.

Acuminous Blow

At 17th level, once per turn, if you miss with an attack roll using your heavy weapon, you may still roll the weapon damage you would have done if you had hit and dealing half the damage to the target. The attack still counts as having missed for the purposes of on hit triggers and effects.

You can use this feature up to three times before you must finish a short or long rest.

Kensei Weapon

When you reach 17th level in this class, you can choose another type of melee heavy weapon to be a kensei weapon for you, following the criteria above.

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