Base Class: Monk
Monks who follow the way of the wanderer are those who favour exploration and adventure and have a drive to see the world with all its wonders and horrors. Some find solace wandering from village to village defending the small folk from bandits and raiders while others join parties and groups in search of epic adventures. These monks are masters of armed and unarmed combat and can draw upon there ki to empower weapons they are bonded too as a way to extend there martial prowess. They are able to manipulate these weapons and change the damage to fend of enemies of all types but also to regain energies lost. Later with training they can even attack so fast they seem to vanish before reappearing with a pile of bodies laid around them. However with all these noble goals some fall from this path finding ways to use these learnt skills for darker means. These include becoming mercenaries and those with a reputation have come to be known an ronins who sell there blade to those who can pay.
Way of the wanderer
Know and adapt
Honed reflexes
you've honed your awareness and reflexes through mental aptitude and pattern recognition. Once per turn, if you've already taken your reaction, you may spend 1 ki point to take an additional reaction. You can use only one reaction per triggering effect.
Strike first
At 17th level as an action pick up to five targets within 60 feet of you to strike like the wind. Make a melee attack for each target. On a hit the target takes weapon damage plus two additional martial arts die. You can appear within 5 feet of any of the targets hit or missed. You can use this feature up to your wisdom modifier and gain all uses back after a short or long test. Additionally you can spend 2 ki ponts to add another target up to 6 points. This can also be used as an attack action to warrant flurry of blows.
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