Cleric
Base Class: Cleric

Some clerics where pleased with their power to spread the word of their god, some where made to be champions of their aspects, a select few where made with a more specific purpose in mind, you are one of those people.

As a seer your deity has given you the power to glimpse the future and see into the tapestry of fate to use and wield in their name

Bonus Proficiency

When you choose this domain at 1st level, you gain proficiency with perception 

Lend fortune

you can use your reaction to give someone advantage on an attack roll, saveing throw, or ability check, the next attack roll, save, or ability check you make for the minute is at disadvantage, you can use this ability a number of times equal to your wisdom modifier.

Channel Divinity: Embrace Destiny

As an action you can use your channel divinity and roll 1d20 and record the number rolled. For the next hour, you can replace any attack roll, saving throw, or ability check made by you or a creature that you can see within 60 feet with this roll. You can choose to replace the roll before or after seeing the result, but before the DM says whether or not you succeed.

Borrow fortune

As a reaction when a creature within 60
Ft of you makes an attack roll, saveing throw, or ability check you can impose disadvantage on that check and you have advantage of that check until it is used or 1 minute passes (if you borrow an athletic check you only have adv on athletics) You can use this ability a number of times a day equal to your wisdom modifier

Divine Strike

At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 cold damage to the target. When you reach 14th level, the extra damage increases to 2d8.

I have no idea yet

Like really hard

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