Fighter
Base Class: Fighter

It is said that “to the person with a hammer, every problem is a nail”. This subclass is the embodiment of that sentiment.

Your body is both your most powerful weapon and also your most versatile tool. This means that it is your duty to become more and more strong each day. Because of this strength you may have certain small issues. You can roll a d6 or choose whichever quirks you want.

d6 Quirk
1  You keep accidentally pulling the handles off of doors and the door off its hinges.
2 You must tread lightly to prevent the locals from expecting a stampede.
3 When you punch something, the impact can be heard from hundreds of yards away.
4 One of your training exercises is wrestling your local bear friend.
5 Every time you have tried to use a wooden weapon, it breaks from the force of your attacks.
6 You once wore a very convincing horse costume and won a chariot race with your friend.

Unstoppable Force

At 3rd level, you body has become a formidable weapon. Your unarmed strikes deal 1d10 extra damage and you have advantage on Strength (athletics) checks.

In addition, your environment becomes fragile to your incredible strength. At certain levels you learn to punch straight through materials, as an action. But the object that you are attempting to punch straight through must be less than the specified thickness, on the table below, or you take 1d4 bludgeoning damage.

 Maximum Thickness by Character Level
Material 3rd 7th 10th 15th 18th
Wood 6 in. 1 ft. 1 ft. 1 ft. 2 ft.
Stone – – 6 in. 1 ft. 1 ft.
Metal – – – – 6 in.

Brick Launcher

At 3rd level, you are also able to throw random objects, as effective weapons. When you make a ranged attack with an improvised weapon you are considered proficient with it. Also, its damage dice cannot be less than 1d6 and its range is 60/120.

In addition, you are able to tear apart your immediate environment to create such weapons. You can pull up a chunk of your environment smaller than a 6 inch cube as part of the ranged attack that uses it. This chunk of environment can be anything within reason.

Such as: a chunk of solid earth, a piece of bark, a brick, a vegetable, or – if it comes to it – part of a body.

Brute Strength

At 7th level, you learn to use your incredible strength to swat away attacks. When you are damaged by a spell, you can reduce the damage you take by your strength score.

You can do this a number of times equal to your proficiency bonus and you regain all expended uses when you finish a short or long rest.

Booming Blows

At 10th level, when you deal damage to a creature with an unarmed strike, you can hit with such force that the sound echoes around you, once per turn. This causes all creatures, within 5 ft. of the target (other than you), to take thunder damage equal to your proficiency bonus.

Immovable Object

At 15th level, you become powerful enough to resist forces that most would find overwhelming. You have advantage on Strength saving throws and as long as you are touching the ground, you cannot be moved against your will.

In addition, when you take the dash action on your turn your jump distance doubles.

Titanic Strength

At 18th level, you have trained for so long that you suddenly gain a boon of power. Your Strength score increases by 4 to a maximum of 24 and the Ability Score Improvement feature and feats can now increase your Strength score up to 26.

In addition, your punches can inflict a massive amount of damage. You can use your action to make one empowered unarmed strike, that deals 10d10 bludgeoning damage as well as its normal damage.

If this attack hits a target below 100 hit points they must succeed on a Constitution saving throw or be reduced to 0 hit points, immediately.

 

Previous Versions

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3/10/2023 5:08:20 PM
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