Monk
Base Class: Monk

This monk path does not have an exact organization but instead are monks who have lived in the Feywilds or spent time there. Often these monks have a very close connection to nature and the Fey. These monks' ki have been somewhat changed from their exposure to the Feywilds and have strange multi-dimensional abilities.

Feywild Fortitude

Starting when you take this tradition at 3rd level, you gain the ability to travel to and gain healing from the Fey wilds during a long rest. your connection with the wilds also allows you to resist enchantment. You gain advantage on saving throws against spells and other magic effects. If you already have this ability as a racial trait this ability does not stack. You also can speak and understand Sylvan.

Moonlight Prowess

Starting when you take this tradition at 3rd level, you gain advantage on stealth checks and dexterity saving throws while exposed to moonlight. 

Wildland Foraging

at 6th level, you become more experienced in traveling the Feywilds. During a long rest you can search for small items in the Feywilds such as food or herbs. The dm decides what items you get. You also become proficient with a herbalism kit and can gather components for potions. You can gather 1 item per long rest. This ability increases to 2 items at 11th level and 3 items at 16th level.

Wild Travel

At 11th level, you gain the ability to bring Creatures to and from the Feywilds. Any unwilling creature must make a charisma saving throw against your spell Save Dc. On a fail they are teleported against their will and on a success are not teleported. When you go to the Feywilds during a long rest if the creature was unwilling they will not be in the same vicinity as you. 

Fey summoner.

At 17th level, you learn to befriend the beasts of the Feywilds and can summon them as allies. You can summon the following for 1 hour:

1 Treant

2 Unicorns, Firbolgs, or Galeb Duhr

5 Centaurs, Harpies, or Blink dogs.

the creature must be willing to come with you and will be friendly to you and your allies. You can only use this ability again after a long rest.

if you wish to summon a custom Fey creature or one not on the list, you may modify this table with these guidelines:

challenge 7-10 : 1 monster

Challenge 6-4: 2 Monsters

Challenge 3-1: 4-5 monsters

you can summon a maximum of 8 creatures.