Base Class: Monk
You now have a stand named Killer Queen with the ability to turn living and non living matter into a bomb, generate an invisible bubble bomb that can me move manual, and release a second auto tracking bomb
Stand Rush
On 3rd level as an action use 1 ki points Killer Queen Releases a flurry of 3 punches if the first connects the rest will as well, within a range of 15ft the foe must succeed a DEX 13 saving throw. Stunning Strike can not be added to Stand Rush.
Killer Queen First Bomb
You just start scratching the surface of Killer Queens power. On the 3rd level "As a bonus action you can choose one object the you can touch and consume a ki point, that object becomes a 'bomb.' If that object is touched by a creature other than you or manually detonated by you as an action, it explodes and deals 2d4, or 2 of your martial arts die knocking your foe back 5ft, plus your wisdom and dexterity modifier. If you target a melee or ranged weapon with this ability, it will explode on contact with a creature or object" If you create multiple bombs with this ability they must be activated in order they were created.
Killer Queen Second bomb Sheer Heart Attack
You are learning the extent of Killer Queens abilities and are now able to activate Killer Queen Second Bomb Sheer Heart attack. On the 17th level Sheer Heart Attack cost 5 Ki points to activate and lasts 2 rounds , until deactivated, or until you are put into death saving throws. It moves at the end of every turn(double your movement) towards the foe with the highest con stat and if a foe is within its attack range of 5 feet around itself in circle it will lunge at the foe. The foe needs to perform a DC 13 Dexterity saving throw, or else Sheer Heart Attack will blow up when it comes in contact with the foe dealing 3d20. After a successful attack it will land 30 ft behind the foe.
First Bomb Execution
On the 11th level If an enemy is within 15ft radius of you, spend 4 ki points and walk up to them and they must roll a DEX saving throw of 15 or above. If failed put your hand on their face plant a bomb and instantly detonate it dealing 80 fire damage Plus Wisdom modifier. They are then tossed 20ft away.
Menacing Presence
Your presence causes unease within your foes. On the 3rd level at the beginning of a battle or encounter regardless of you being detected or not your enemies need to succeed a DC 15 WIS saving throw or take 2d4 psychic damage.
Killer Queen Last Laugh
You and Killer Queen have suffered great pain enduring it all now its time for your foe to do the same THEY NEED TO BE LIKE YOU. On the 6th level taking the chance while your enemy is down, you attack them multiple times. If the enemy is suffering from a condition besides Invisible, you can consume one Ki point to attack them 3 times as a bonus action. These attacks automatically hit knocking your foe prone, but if you roll a natural 20 for a hit it becomes a critical success.
Intimidating Aura
On the 11th level Your Aura intimidates your foe. Granting Expertise in Intimidation.
Murderous instinct
As your bond with Killer Queen grows so does your desire to kill. On the 6th level gain advantage on initiative.
Unwavering resolve
On 17th level Your bond with Killer Queen has peaked and you resolve is unwavering granting you immunity to fright.
Killer Queen Stray Cat combo
At 6th level you gain the ability to make liquid or gaseous objects your bombs. As a bonus action you can expend one ki point in order to make a small 1x1 cube of liquid or gas as your bomb. This bomb is invisible, and cannot be scene except with see invisibility or true sight. These bombs cannot be destroyed except by detonation, which occurs in contact or when you choose to detonate it yourself as an action. The bomb has a movement equal to your own, and you may direct it on your turn.
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Posted Jun 19, 2024Ik that bites the dust wouldnt work in dnd but id love to see it
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Posted May 23, 2023Yeah it was my first time trying to make a homebrew subclass so it's not very well thought out.
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Posted May 22, 2023This is a mishmash of barbarian and way of the open palm monk, with some of the damage having no damage type. There’s also a few abilities that don’t mix well with monk