Base Class: Sorcerer
You are connected to the destructive and brilliant forces of nature that shape the world. Whether through a connection to an ancient primordial, or being chosen by the heart of storm, you find that power is enhanced with elemental power.
Storm Spells
1st-level Storm Soul feature
You learn additional spells when you reach certain levels in this class, as shown on the Storm Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know.
Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be a abjuration or an evocation spell from the druid, sorcerer, or warlock spell list.
Storm Spells
| Sorcerer Level | Spells |
|---|---|
| 1st | thunderwave, fog cloud, gust |
| 3rd | levitate, gust of wind |
| 5th | lightning bolt, sleet storm |
| 7th | storm sphere, elemental bane |
| 9th | control winds, maelstrom |
Speech of Ancients
1st-level Storm Soul feature
You learn to speak and read Primordial. Knowing this language allows you to understand and be understood by those who speak Aquan, Auran, Ignan, and Terran.
Thunderous Voice
1st-level Storm Soul feature
You are able to bolster your spell casting by summoning the thunderous forces of the elements to wreak havoc on your enemies.
When you cast a spell that has a verbal component and that forces a creature to make a saving throw to resist its effects, as a reaction you can imbue your casting with thunderous volume to give creatures targeted the spell disadvantage on their first saving throw made against the spell. Using this feature emits a thunderous boom audible out to 300 feet.
You can use this feature a number of times equal to your proficiency bonus, and regain uses at the end of a long rest. You cannot use this feat while applying the benefits of subtle spell.
Tame the Elements
6th-level Storm Soul feature
You can now breathe underwater, and gain a swim speed equal to your walking speed.
As a bonus action you can spend 5 sorcery points to gain a fly speed equal to your walking speed for 1 hour.
Unbound Potential
6th-level Storm Soul feature
You gain resistance to thunder and lightning damage, and you have advantage on saving throws against being restrained.
Calm Before the Storm
14th-level Storm Soul feature
Your experience with the ebb and flow of nature's wrath has made you distrustful of life's calmer moments as a result you are always on the lookout for the next threat. This trait has rubbed off on your allies and companions who after spending enough time with you have found themselves also wary where danger lurks next.
At the end of a long rest you can give a number of creatures equal to your charisma modifier immunity to the surprised condition, and other creatures don't gain advantage on attack rolls against you as a result of being unseen by you.
Eye of the Storm
18th-level Storm Soul feature
You have reached the zenith of your connection to nature's fury, and found yourself seeing the world by its more fundamental pieces, gaining the following benefits.
You gain immunity to thunder and lightning damage.
You have truesight out to a range of 60 feet
You gain a fly speed of 60 feet.
Once per turn as a free action you can end a condition suffered by a creature benefiting from your Calm Before the Storm ability out to a range of 60 feet.
Previous Versions
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3/12/2023 2:17:38 PM
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Coming Soon
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