Base Class: Blood Hunter
You have awakened the latent power within your blood letting you unleash the power sealed within the crimson rite. Before she was expelled from Hell, Beriache was the 3rd ranked Great Demon and was always protected by her knight. The awakening of Marie Rose has fully awakened the power within your crimson rite. You are only 2nd to the direct descendants in the control over blood, letting you control the battlefield to your liking. With this power comes responsibility though, you must work with Marie Rose to free hell.
Blood Control
Any blood spilt, on the battlefield inflicted by your Rite of the Bloody is under your control. You gain the resource blood counters. You can only hold a maximum of 10 blood counters at once and can only spend a total of 20 blood counters. This resets on a long rest. You can also expend these counters to gain new abilities.
These abilities are:
- Blood Control: Restore
- Using a bonus action and 1 blood counter, restore 1d4 health.
- Blood Control: Pierce
- Using your attack action and X number of blood counters, summon X number of bloody darts that deal 1d6 piercing damage to a chosen creature that you can see within 30ft of you.
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- Blood Control: Rain
Requires 7th Level- Using your attack action and 3 blood counters, target a 10ft radius and 40ft high cylinder centered on an enemy you can see within 50ft of you. The pouring blood is filled with the necrotic energy of your Rite and deals 4d6 necrotic damage to every creature within its range. The rain ends at the end of your turn.
- Blood Control: Rain
- Requires 11th Level
- Using your attack action and 5 blood counters, you choose a position within 60ft of you and create a compressed ball of blood that explodes upon forming. Each creature within a 15ft radius sphere centered on the chosen position take 6d8 necrotic damage.
- Blood Control: Thorn
Requires 11th Level- Using your attack action and 5 blood counters, choose a creature that you can see within 30ft of you and cause their blood to pierce out of their bodies. The creature takes 10d8 piercing damage.
Blood Control: Burst
- Blood Control: Burst
Requires 11th Level- Using your attack action and 5 blood counters, you choose a position within 60ft of you and create a compressed ball of blood that explodes upon forming. Each creature within a 15ft radius sphere centered on the chosen position take 6d8 necrotic damage.
Blood Control: Pierce
- Blood Control: Pierce
- Using your attack action and X number of blood counters, summon X number of bloody darts that deal 1d6 piercing damage to a chosen creature that you can see within 30ft of you.
Blood Control: Rain
- Blood Control: Rain
Requires 7th Level- Using your attack action and 3 blood counters, target a 10ft radius and 40ft high cylinder centered on an enemy you can see within 50ft of you. The pouring blood is filled with the necrotic energy of your Rite and deals 4d6 necrotic damage to every creature within its range. The rain ends at the end of your turn.
Blood Control: Restore
- Blood Control: Restore
- Using a bonus action and 1 blood counter, restore 1d4 health.
Blood Control: Thorn
- Blood Control: Thorn
Requires 11th Level- Using your attack action and 5 blood counters, choose a creature that you can see within 30ft of you and cause their blood to pierce out of their bodies. The creature takes 10d8 piercing damage.
Rite of the Bloody
When you awaken Beriache's blood, you learn the use the Rite of the Bloody as part of your Crimson Rite feature. When you activate Rite of the Bloody, the extra damage dealt by your rite is necrotic damage. Additionally, while that rite is active on your weapon, you gain the following benefits:
- When hitting an enemy with blood flowing through their veins, gain 1 blood counter.
Bloody Step
Upon reaching 7th level, you can briefly transform into a fog of blood, allowing you to use Misty Step as a bonus action at the cost of 1 blood counter. This can be used up to 3 times per short rest.
Blood Mastery
At the 11th level, your control over blood has been raised to even greater heights. Your maximum number of blood counters has increased to 15 and your blood counters now reset on a short rest.
Bloody Speed
At the 15th level you gain the ability to manipulate your own blood. By consuming 2 blood counters you can speed up your heartbeat, activating the Haste spell for 1 minute. You can use this feature once every short rest.
Perfected Control
At the 18th level, you have finally perfected your control over blood. Your perfected control has greatly enhanced your blood counters, granting you multiple benefits. These benefits include:
- Maximum number of blood counters that can be held is now 20.
- You no longer have a cap on how many blood counters you can use per rest.
- Blood Control: Restore, now restores double the HP as before.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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3/12/2023 5:00:45 PM
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8
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2
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1.0
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Coming Soon
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