Base Class: Rogue
As a Tomb Raider archetype, you are an expert at exploring ancient ruins, uncovering long-lost treasures, and dodging deadly traps. Your skills and knowledge of history and archaeology make you a valuable member of any adventuring party, and your ability to navigate treacherous environments is unmatched.
Classify Object
Starting at 3rd level,
After spending as much time as you do in ruins, crypts, and tombs, you have learned to recognize patterns in how objects were crafted, giving you a basic understanding of what magical items look like and how they operate, making sure you grab a better object in a pinch.
When you spend 1 minute concentrating on an unknown object, you know if it is magic in nature, and the basics of what it does.
Trap Advantage
at 3rd level,
Your experiences have given you insight into traps. You have advantage on perception rolls when looking for traps within 10 feet of you, as well as disarming them. In addition to this, when you succeed on a dexterity saving throw, you may move a distance equal to half your movement speed. You may use this ability a number of times equal to your proficiency modifier per long rest.
Situational Awareness
Starting at 9th level,
You may call out to an ally to prepare for the fight. Whenever you have rolled initiative, and it is the first round of combat, you can use your bonus action to move the initiative of a willing creature that has not yet acted after your turn for the remainder of the battle. You may use this ability up to your proficiency modifier per long rest.
Artifact Restoration
At 9th level,
Your many handlings with artifacts made you capable of restoring them to working condition. Whenever you spend an hour of time investigating objects or magic items, you learn of the materials needed to repair it. Once materials are gathered you may spend another hour repairing the object or magic item.
Tomb Raider
At 13th level,
Your experience exploring ancient ruins, crypts, and dungeons, has given you insight into the many creatures that make their lairs there. Whenever you take attack actions against creatures in these terrains, you gain advantage. Additionally you may make a bonus action investigation or perception check with advantage on a corpse and remove an item, as long as you are within 5 feet. You may do this equal to your proficiency modifier each long rest.
Always Ready
At 17th level,
You are always ready for a good scrap, giving you advantage on initiative rolls. You may spend half your movement before declaring initiative to position yourself. You may only use this ability a number of times equal to your proficiency modifier per long rest.
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