Base Class: Cleric
The Luck Domain is a divine path for clerics who believe in the unpredictable nature of luck and fortune. They recognize that life is full of unexpected twists and turns, and that the forces of chance can make or break any situation. By dedicating themselves to the study and mastery of luck, these clerics become skilled in the art of manipulating probability, bending fate to their will, and turning even the most unfavorable circumstances to their advantage.
They are agents of chaos and unpredictability, but also of hope and opportunity, and are always ready to seize upon the slightest chance to turn the tide of battle or change the course of destiny. Through their faith and devotion, they are able to unlock the secrets of luck and tap into the hidden powers of chance, becoming powerful agents of change and transformation in the world around them.
Domain Spells
You gain domain spells at the cleric levels listed in the Luck Domain Spells table. See the Divine Domain class feature for how domain spells work.
Luck Domain Spells
| SORCERER LEVEL | SPELL |
|---|---|
| 1st | bane, bless |
| 3rd | augury, enhance ability |
| 5th | haste, slow |
| 7th | compulsion, divination |
| 9th | legend lore, mislead |
Lucky Touch
Starting at 1st level, you can use your divine magic to influence probability in your favor. You can use your bonus action to touch a willing creature and grant them advantage on their next ability check, attack roll, or saving throw within the next minute. Once you use this feature, you can't use it again until you finish a short or long rest.
Channel Divinity: Lucky Charm
When you invoke your Channel Divinity with the Lucky Charm feature, you have the ability to bring good luck to a creature within 30 feet of you. This can help them succeed in their endeavors when making an attack roll, an ability check, or a saving throw. The Lucky Charm feature allows you to roll a d6 and add the result to the creature's roll, increasing their chances of success. This can be activated before or after the creature has rolled their attack roll, an ability check, or a saving throw.
Channel Divinity: Lucky Break
With Lucky Break, you can use your Channel Divinity to create a stroke of good luck for yourself or an ally within 30 feet of you. When a creature within range would take damage from a critical hit, you can use your Channel Divinity as a reaction to negate the critical hit and make it a normal hit. This can be a lifesaving ability in a dangerous situation, giving you or your ally the break you need to turn the tide of battle in your favour.
Divine Strike
At 8th level, you gain the ability to imbue your weapon with the power of fate — a gift from your deity. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 force damage to the target. When you reach 14th level, the extra damage increases to 2d8.
Serendipity
Serendipity is the manifestation of your deity's favour in your life, granting you an uncanny ability to defy odds and turn the tide of battle. When you make an attack roll, ability check, or saving throw, you can choose to roll a d6 and add the result to the roll. You can use this ability a number of times equal to your Wisdom modifier (minimum of once) and regain all expended uses after finishing a long rest.
Previous Versions
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3/12/2023 9:53:29 AM
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3/13/2023 5:49:55 PM
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1.1
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Coming Soon
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