Base Class: Barbarian
Juggernaut: the term brings to mind an unstoppable force and a complete unit breaking through any defenses. Though many dwarven and non dwarven kin who take the mantle of a wall breaker are among the most accomplished masons and stone cutters of there guilds and clans. these established men and women are not only deceptively smart, but devastating when handling architecture.
This Flavor and style of barbarian is only applicable to the origins of the Realm of Hilmnia. As with any other resources, this is malleable to be in any setting, please use and adjust this as you and your DM sees fit!
heightened awareness (level 3)
You gain proficiency and advantage in perception checks when using your sight. you gain double proficiency when inspecting constructed structures
Iron knuckle dusters
You gain the ability to use your fists and weapons.These natural blunt weapons also count as siege weapons for the purposes of damaging structures as your ability to break through and demolish structures are unmatched
your fist weapons start as a d6 plus your strength mod. this damage increases to a d8 at level 6, a d10 at level 10, and a d12 at level 14
Crafter's intuition
You gain proficiency in mason and smith tools When making mason or smith tool checks, your proficiency is doubled
Perfected puncture
your fist weapons are considered magical for overcoming non magical resistances.
Never ending charge
you gain a +10 to your speed and you also gain a swimming and climbing speed equal to your speed
can dash as a bonus action
Wreckelss charge
Your strength and blunt application of mathematics makes your body into a concussive force of renown ability. when you move in a straight line and take the attack action, you gain a third attack with your fist weapon. this third attack does not use your bonus action and is a part of your regular attack action.
unstobbable wreckage
As a bonus action, you gain temporary Hit points equal to half of your total character level replacing any temporary hit points you already have. You lose these temporary hit points if you willingly stop your rage. You can use this bonus action a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Previous Versions
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3/26/2023 11:55:13 PM
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Coming Soon
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