Barbarian
Base Class: Barbarian

Barbarians base their strength around their primal instincts and inextinguishable rage for battle. Molding themselves into a weapon of unstoppable force and ferocity that may never be quenched. Some barbarians choose differently, some choose to master and control their rage rather than succumb to it. They undergo the most difficult of training and try to learn the utmost principles of discipline to polish their emotions into a precise and tactical mind, so they may utilize their strength with pinpoint accuracy

Unwavering Judgement

At 3rd Level, you gain proficiency in Insight and Perception checks, and you gain proficiency in Wisdom Saving throws. For your Insight and Perception rolls you can add your Rage Damage Bonus to them. Your Unarmored Defense is also altered to include your Wisdom modifier.

Even-Tempered Frenzy

At 3rd Level, your fury is tempered and chilled to the point of allowing you to channel it with constant precision. You receive the following perks while you are raging.

  • At the moment your rage would naturally end without being knocked unconscious you are permitted to roll a DC 10 Wisdom saving throw to extend your rage for another minute. When you do this you gain advantage on either Insight, Perception, or Investigation rolls. You can use this ability up to 3 times every time you rage, and your DC increases by 3 for every single use of this ability.
  • You can channel your rage into a precise strike that strikes with the speed of sound and the force of a shockwave. When you perform your reckless attack you can use your bonus action to perform an additional attack; the target receives 1d8 of additional force damage and the barbarian learns all the target's weaknesses and immunities. You can use this feature a number of times equal to your Strength modifier and regain all uses after a long rest. The damage of this strike increases by 1d8 at 7th Level, 11th Level, and 15th Level.

 

Vigilant Condition

At 6th Level, when you perform a reckless attack you can roll a Wisdom saving throw with a DC of 15, and if you succeed you no longer suffer from creatures having advantage on you until your next turn. This can be done a number of times equal to your Wisdom modifier per long rest.

Defiance of Vice and Fear

At 10th Level, you gain immunity to both the charmed and frightened statuses while raging. When a creature attempts to charm or frighten you, you can use your reaction to move up to half of your movement speed toward the target creature and initiate an attack roll with advantage.

Tranquil Mind

At 14th Level, you gain the ability to enter a state of utter awareness and unattainable focus for all of your senses. You can enter this form of complete clarity for 1 minute while raging, and can roll to remain in this form with the previously stated effect of Even-Tempered Frenzy, but with a starting DC of 13 and an increasing DC of 5 to the Wisdom saving throw instead of 3. All previous effects gained while raging stay active while in this form. You are able to enter this state of being twice per long rest.

Clarity Form

Select this option when going into Clarity form while raging.

Normal Form

Normal form with no additional features.

Tranquil Mind Features

While you have complete clarity you gain the following features:

  • You gain the ability to add your Wisdom modifier to your melee weapon damage rolls.
  • All of your melee weapon damage is converted into force damage.
  • When you are forced to make a saving throw to reduce any form of incoming damage, instead of taking half damage from a successful save you will take no damage from the effect and only suffer half damage if you fail the roll.
Forceful Reckoning

All of your melee weapon damage is converted into force damage.

Instinctive Evasion

  • When you are forced to make a saving throw to reduce any form of incoming damage, instead of taking half damage from a successful save you will take no damage from the effect and only suffer half damage if you fail the roll.

Normal State

You are in your normal raging state.

Patience and Wisdom

  • You gain the ability to add your Wisdom modifier to your melee weapon damage rolls.

Previous Versions

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