Fighter
Base Class: Fighter

A slayer class is one who strides onward in life like a soldier. They are obsessed with the sole focus of hunting down and exterminating the more exotic type of creatures in this world. A slayer often holds much hate in their heart for beasts and such due to a certain event in their past. When a slayer has their eyes set on a target, it is nigh impossible to deter them and their bloodlust, developed from their bottomless hatred that has consumed them and their sense of morality. If entering a town of creatures that are foreign and exotic to a slayer, one can bet their last gold the slayer will plot to murder each and every one of them in the most cold-blooded fashion ever.

Slayers earned their title from humans, though humans can be slayers themselves. The name comes from the majority of nonhuman creatures who took on the hateful mantle of the slaying. Humans then become but another target and the nature of slayers is not to be merciful. More twisted hearts tend to walk this path, hunting and killing out of pure hate and desire to spill blood. They consider themselves artful hunters, marking their prey and enjoying the chase and kill. As such, they can be seen to be barbaric, but their kills sometimes are just too cold-blooded to be dealt out of a hot head

Slayer mark

he slayer is relentless and does not let any prey out of his sight, for he is the master of the hunt. To prove this, he marks his prey with a special insignia of his design. Starting 1st level, You can designate a creature you can see with your slayer mark by expending a bonus action The mark lasts until you re-cast it, or until the creature dies. You have advantage in Perception hecks to detect the marked creature. You may use this feature a number of times equal to your Profieciency Bonus, regaining use upon finishing a long or short rest.

Focused Killer

While idleness is not your forte, you are able to strike with more accuracy that way. Starting at 1st level, if you do not take the move action on your turn, you can double your proficiency bonus to the first attack roll you make on your turn.

Bonded Weapon

tarting 3rd] Level, the Slayer obtains the ability to create a bond with a specific weapon in their possession, their accomplice in grisly murder. The Slayer must meditate while touching the weapon for 1 hour. At the end of that period, the Slayer cuts open his dominant hand and bleeds onto the weapon. The blood is absorbed and the bond is sealed and created. With the bond sealed, the Slayer may summon the bonded weapon to his hand as a Bonus Action as long as it is within 30 feet of the slayer. The slayer is limited to one bonded weapon at a time. If the slayer designates a new weapon to be the recipient of a bond, the old weapon loses its bonded property.

Spellcasting

At 3rd Level, the Slayer is able to control magic through his hatred. The Slayer knows the same amount of spells as he has slots for (e.g. 4 1st Level slots = 4 1st Level spells known). The number of cantrips known is equal to the number listed on the slayer table. You may choose cantrips from the wizard spell list nd level 1 and above spells from the ranger and wizard spell list. Slayers use wisdom for their ranger and wizard spells and whenever a spell refers to your spellcasting ability, you will use your wisdom ability and you also use wisdom when setting your spell save DC.

Killer Grip

Your weapon is practically a part of you now. Beginning at 5th level, you cannot be disarmed of your Bonded Weapon so long as you are conscious or not Incapacitated. ou may now summon your bonded weapon from up to 60 feet away with a Bonus Action. You can also expend a bonus action to get a somewhat definite sense of where your weapon may be.

Wisdom of the Hunter

Slayers have to beware of the craftier beasts they hunt in this world. Those that can speak will many times lie out of fear for the fearsome slayers. Beginning at 9th Level, you gain proficiency in the insight skill. You may double this proficiency when using the skill on a creature marked with your Slayer Mark.

Magical Attunement

Starting at 10th Level, your body has become used to the constant use of magical spells and such. Therefore, you cannot be charmed byt means of any spell 4th level or lower.You may gain advantage on a saving throw for any spell. You may use the feature once, regaining use after completing a long rest.

Combat Magician

tarting at 14th Level, you have become adept at switching between casting spells and fighting with your weapons in small intervals of time. Whenever you cast a spell 1st level or higher, you may make an attack with your Bonded Weapon as a Bonus Action directly after the spell is finished casting.

Slayer Surge

The thrill of a hit brings you ever closer to the kill of your prey. Your presence advances with their doom. Starting at 15th Level, if you hit a target marked with your Slayer Mark with a ranged magical attack you may appear up to 30ft into an unoccupied space closer to the target from your position, needing no action on your part. You may use this feature a number of times equal to your Profiency Bonus regaining use upon finishing a Short Rest.

Master Combat Magician

At 17th Level, you have become a master of magic in combat. By using a bonus action, you are able to imbue any spell, that is able to target something and that you have in your repertoire, into your Bonded Weapon If your Bonded Weapon is melee, the spell imbued will activate regardless of casting time on a successful attack roll. If the Bonded Weapon is a ranged weapon, the spell is imbued into the weapon itself and then transferred into the ammunition that you fire from it. If the melee or ranged attack hits, then the spell automatically hits as well. If you miss with a ranged weapon, the spell still counts as cast and activates wherever the weapon/ammunition made contact. Using a spell in this manner still takes an action and a spell slot to cast. The imbued weapon is no longer imbued after the spell is cast. Area of effect spells will activate normally and will be directed in the direction the attack went.

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