Barbarian
Base Class: Barbarian

For some barbarians, rage is a means to an end. In your case, that end is food. The Path de Cuisine chronicles your journey of growing culinary prowess by channeling your rage into learning how to cook. You thrill at the chaos of the kitchen, and you know that one day, your culinary offerings will impress even the gods.

However, being a barbarian, it does take some time for your food to actually be good, rather than merely edible.

Novice Chef

Starting when you choose this path at 3rd level, you basically know how to prepare food that is consistently edible, if not actually tasty. You can add your CON modifier to checks specifically involving the preparation of food.

Proficiencies: you gain proficiency with cook's utensils and herbalism kit if you don't already have them, and you also gain one of each of those kits for free if you don't already have them. You also gain proficiency in Nature and Survival if you don't have them already.

You also learn the Prestidigitation, Control Flames, Create Bonfire, and Shape Water cantrips, and can cast them even while Raging. These cantrips level up as normal at 5th, 11th, and 17th level.

Spellcasting Ability:

Constitution is your spellcasting ability for your barbarian spells. You use your Constitution whenever a spell refers to your spellcasting ability. In addition, you use your Constitution modifier when setting the saving throw DC for a barbarian spell you cast and when making an attack roll with one. 

Spell save DC = 8 + your proficiency bonus + your Constitution modifier

Spell attack modifier = your proficiency bonus + your Constitution modifier

Culinary Inspiration

Starting when you choose this path at 3rd level, you choose a culinary tradition as your inspiration, giving you increased capabilities both in and out of combat. (EDIT: If your DM allows, you may choose a different inspiration each time you Rage. You may also collect additional inspiration options based on your character's experiences and the DM’s generosity).

Food Critic. Everyone's a critic. Well, your Rage is raw, too! While Raging, you gain resistance to psychic damage, you have +1 to attack rolls and damage rolls, and can cast the Vicious Mockery cantrip even though you are raging. The cantrip's damage levels up as normal at 5th, 11th, and 17th level.

Angry Chef. Some days, you just feel like snapping. While Raging and have culinary utensils out, you may use them as improvised weapons: 

Frying Pan (1d8 bludgeoning, Heavy, Two-Handed)

Chef's Knife (1d6 slashing, Light, Thrown (20/60))

Rolling Pin (1d6 bludgeoning)

Ladle (Light, Ranged weapon (20/60), Ammunition (prepared food), 1d4 bludgeoning (ladle melee/throwing solid food) or 1d4 fire/cold/acid (throwing hot/cold/acidic liquid))

Pot Lid (shield, +1 AC when wielded)

Line Cook. You've known the horror of preparing lunch for a party of 30 Halflings during a rush. While Raging, your speed greatly increases. Your movement speed increases by 5 x your CON modifier, you can take the Dash action as a bonus action on your turn, and attacks against you have disadvantage while you are Dashing.

Hardened Chef. You've hurt yourself so much in the kitchen that it's helping you in combat. While Raging, once per round you may reduce incoming damage from an attack by 1d4 + your CON modifier, you have resistance to fire and cold damage, and increase your AC by +1.

Idiot Savant. You are an absolute wreck (and wrecking ball) in the kitchen, yet can sometimes pull off the most amazing moves in the kitchen. Sure, you might be a drunk, but when people taste your entrees they often forgive you. While Raging, once per turn you may re-roll one die on any roll. You must take the second result. Furthermore, after your Rage ends, you gain advantage on one roll made using your Simmering with Anger subclass ability.

 

Simmering with Anger

Beginning at 6th level, you learn to focus your negative energies into more productive areas. Starting when your rage ends, you gain the ability to cast spells for the next 30 minutes. You are able to cast each of the following spells once in that time, and they do not require components or expending spell slots:

  • Goodberry
  • Create Food and Water
  • Heat Metal
  • Purify Food and Drink
  • Detect Poison and Disease
  • Locate Animals or Plants
  • Unseen Servant

Spells cast this way do not require concentration. If you cast a spell that has a duration, its effects will last the duration of the spell and does not end when you lose the ability to cast spells. 

Spells cast this way can be cast at higher levels once you reach a certain level in this class. Once you reach 10th level in this class, you can cast a spell at up to two levels above its normal spell level, and once you reach 14th level in this class, you can cast a spell at up to four levels above its normal spell level.

Man Versus Food Versus Man

Starting at 10th level, you gain the following attributes while Raging:

You may use one action during combat to rapidly consume an entire meal, gaining 3d8 + your CON modifier in HP. Doing this twice during one Rage will heal you twice, but will also force you to vomit up everything you just ate; automatically cast Acid Splash (@ 3d6 damage) at a nearby enemy. You have disadvantage on your next roll.

You may also make one melee attack attack as a bonus action on each of your turns after Rage is initiated.

After Raging, you gain one level of Exhaustion if you took the melee attack option; you gain two levels of Exhaustion if you also vomited. 

Veteran Culinarian

At last! Tastiness! Perhaps!

Starting at 14th level, food you create can deliver bonuses when eaten by your fellow party members...probably. When your prepared food is eaten, you roll a d20. On a roll of 1, one of the players in your party is poisoned for 1d4 hours. On a roll of 2-5, nothing happens, they simply ate. On a roll of 6-8, they regain 5 HP at the start of each of their turns for the next minute. On a roll of 9-12, they regain 3d8 HP. On a roll of 13-15, they gain resistance to one type of damage of their choice for 1 hour. On a roll of 16-17, they gain +1 to one skill proficiency of their choice for the rest of the day. On a roll of 18-19, they gain +1 to one ability check of their choice for the rest of the day. On a roll of 20, they gain an extra action in combat for the next 10 minutes.

In addition, your Simmering with Anger ability is also expanded: you have a full 1 hour to cast the spells listed in that ability, and you may also choose to cast Heroes' Feast as part of that ability. Heroes' Feast doesn't require a spell slot, but it retains its material component.

 

Previous Versions

Name Date Modified Views Adds Version Actions
11/10/2020 1:24:18 AM
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3/19/2023 12:37:34 AM
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